/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef _SV_SALBMP_H #define _SV_SALBMP_H #include "tools/gen.hxx" #include "basebmp/bitmapdevice.hxx" #include "vcl/salbtype.hxx" #include "aqua/salconst.h" #include "aqua/salgdi.h" #include "saldata.hxx" #include "salinst.hxx" #include "salvd.hxx" #include "salbmp.hxx" #include "salcolorutils.hxx" // -------------- // - SalBitmap - // -------------- struct BitmapBuffer; class BitmapColor; class BitmapPalette; class AquaSalVirtualDevice; class AquaSalGraphics; class AquaSalBitmap : public SalBitmap { public: CGContextRef mxGraphicContext; mutable CGImageRef mxCachedImage; BitmapPalette maPalette; basebmp::RawMemorySharedArray maUserBuffer; basebmp::RawMemorySharedArray maContextBuffer; sal_uInt16 mnBits; int mnWidth; int mnHeight; sal_uInt32 mnBytesPerRow; public: AquaSalBitmap(); virtual ~AquaSalBitmap(); public: // SalBitmap methods bool Create( const Size& rSize, sal_uInt16 nBitCount, const BitmapPalette& rPal ); bool Create( const SalBitmap& rSalBmp ); bool Create( const SalBitmap& rSalBmp, SalGraphics* pGraphics ); bool Create( const SalBitmap& rSalBmp, sal_uInt16 nNewBitCount ); void Destroy(); Size GetSize() const; sal_uInt16 GetBitCount() const; BitmapBuffer *AcquireBuffer( bool bReadOnly ); void ReleaseBuffer( BitmapBuffer* pBuffer, bool bReadOnly ); bool GetSystemData( BitmapSystemData& rData ); private: // quartz helper bool CreateContext(); void DestroyContext(); bool AllocateUserData(); void ConvertBitmapData( sal_uInt32 nWidth, sal_uInt32 nHeight, sal_uInt16 nDestBits, sal_uInt32 nDestBytesPerRow, const BitmapPalette& rDestPalette, sal_uInt8* pDestData, sal_uInt16 nSrcBits, sal_uInt32 nSrcBytesPerRow, const BitmapPalette& rSrcPalette, sal_uInt8* pSrcData ); public: bool Create( CGLayerRef xLayer, int nBitCount, int nX, int nY, int nWidth, int nHeight, bool bMirrorVert = true ); public: CGImageRef CreateWithMask( const AquaSalBitmap& rMask, int nX, int nY, int nWidth, int nHeight ) const; CGImageRef CreateColorMask( int nX, int nY, int nWidth, int nHeight, SalColor nMaskColor ) const; CGImageRef CreateCroppedImage( int nX, int nY, int nWidth, int nHeight ) const; }; #endif // _SV_SALBMP_HXX