/**************************************************************
 * 
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 * KIND, either express or implied.  See the License for the
 * specific language governing permissions and limitations
 * under the License.
 * 
 *************************************************************/



#ifndef _SV_SALFRAME_H
#define _SV_SALFRAME_H

#include <vcl/sysdata.hxx>
#include <salframe.hxx>

#ifndef PM_BIDI_INCLUDED
#include <pmbidi.h>
#endif

#ifndef __UCONV_H__
#include <uconv.h>
#endif

#ifndef __UNIDEF_H__
#include <unidef.h>
#endif

#ifndef __UNIKBD_H__
#include <unikbd.h>
#endif

//class SalFrame;
class Os2SalGraphics;

// ----------------
// - SalFrameData -
// ----------------

//class SalFrameData
class Os2SalFrame : public SalFrame
{
public:
	HWND					mhWndFrame; 			// HWND-Frame
	HWND					mhWndClient;			// HWND-Client
	HAB 					mhAB;					// HAB
	HPOINTER				mhPointer;				// Current MousePointer
	void*					mpInst; 				// VCL-Instance
	//SALFRAMEPROC			mpProc; 				// VCL-Proc
	Os2SalGraphics*			mpGraphics; 			// current frame graphics
	Os2SalFrame*				mpNextFrame;			// pointer to next frame
	SystemEnvData			maSysData;				// system data
	SalFrameState			maState;				// frame state
    int                     mnShowState;            // show state
	ULONG					mnStyle;				// SalFrameStyle
	long					mnWidth;				// Window-Witdth
	long					mnHeight;				// Window-Height
	SWP 					maFullScreenRect;		// WindowRect befor FullScreenMode
	sal_Bool					mbGraphics; 			// is Graphics used
	sal_Bool					mbAllwayOnTop;			// Allways on top modus
	sal_Bool					mbVisible;				// Visible Show/Hide-Status
	sal_Bool					mbMinHide;				// hide called from OS2
	sal_Bool					mbHandleIME;			// TRUE: Wir handeln die IME-Messages
	sal_Bool					mbConversionMode;		// TRUE: Wir befinden uns im Conversion-Modus
	sal_Bool					mbCandidateMode;		// TRUE: Wir befinden uns im Candidate-Modus
    sal_Bool                    mbCaption;              // has window a caption
    sal_Bool                    mbBorder;               // has window a border
    sal_Bool                    mbFixBorder;            // has window a fixed border
    sal_Bool                    mbSizeBorder;           // has window a sizeable border
    sal_Bool                    mbNoIcon;               // is an window without an icon
    sal_Bool                    mbFloatWin;             // is a FloatingWindow
    sal_Bool                    mbFullScreen;           // TRUE: in full screen mode
    sal_Bool                    mbPresentation;         // TRUE: Presentation Mode running
    sal_Bool                    mbInShow;               // innerhalb eines Show-Aufrufs
    sal_Bool                    mbRestoreMaximize;      // Restore-Maximize
    sal_Bool                    mbInMoveMsg;            // Move-Message wird verarbeitet
    sal_Bool                    mbInSizeMsg;            // Size-Message wird verarbeitet
    sal_Bool                    mbFullScreenToolWin;    // WS_EX_TOOLWINDOW reset in FullScreenMode
    sal_Bool                    mbDefPos;               // default-position
    sal_Bool                    mbOverwriteState;       // TRUE: WindowState darf umgesetzt werden

    int                     mnMinWidth;             // min. client width in pixeln
    int                     mnMinHeight;            // min. client height in pixeln
    int                     mnMaxWidth;             // max. client width in pixeln
    int                     mnMaxHeight;            // max. client height in pixeln
    static ULONG            mnInputLang;            // current Input Language
    KHAND                   mnKeyboardHandle;       // current unicode keyboard
    static sal_Bool             mbInReparent;           // TRUE: ignore focus lost and gain due to reparenting

private:
    Os2SalFrame*			mpParentFrame;			// parent frame pointer

public:
    Os2SalFrame();
    virtual ~Os2SalFrame();

    virtual SalGraphics*		GetGraphics();
    virtual void				ReleaseGraphics( SalGraphics* pGraphics );
    virtual sal_Bool				PostEvent( void* pData );
    virtual void				SetTitle( const XubString& rTitle );
    virtual void				SetIcon( USHORT nIcon );
    virtual void                                SetMenu( SalMenu* pSalMenu );
    virtual void                                DrawMenuBar();
    virtual void                SetExtendedFrameStyle( SalExtStyle nExtStyle );
    virtual void				Show( sal_Bool bVisible, sal_Bool bNoActivate = FALSE );
    virtual void				Enable( sal_Bool bEnable );
    virtual void                SetMinClientSize( long nWidth, long nHeight );
    virtual void                SetMaxClientSize( long nWidth, long nHeight );
    virtual void				SetPosSize( long nX, long nY, long nWidth, long nHeight, USHORT nFlags );
    virtual void				GetClientSize( long& rWidth, long& rHeight );
    virtual void				GetWorkArea( RECTL& rRect );
    virtual void				GetWorkArea( Rectangle& rRect );
    virtual SalFrame*			GetParent() const;
    virtual void				SetWindowState( const SalFrameState* pState );
    virtual sal_Bool				GetWindowState( SalFrameState* pState );
    virtual void				ShowFullScreen( sal_Bool bFullScreen, sal_Int32 nDisplay );
    virtual void				StartPresentation( sal_Bool bStart );
    virtual void				SetAlwaysOnTop( sal_Bool bOnTop );
    virtual void				ToTop( USHORT nFlags );
    virtual void				SetPointer( PointerStyle ePointerStyle );
    virtual void				CaptureMouse( sal_Bool bMouse );
    virtual void				SetPointerPos( long nX, long nY );
    virtual void				Flush();
    virtual void				Sync();
    virtual void				SetInputContext( SalInputContext* pContext );
    virtual void				EndExtTextInput( USHORT nFlags );
    virtual String				GetKeyName( USHORT nKeyCode );
    virtual String				GetSymbolKeyName( const XubString& rFontName, USHORT nKeyCode );
    virtual sal_Bool                MapUnicodeToKeyCode( sal_Unicode aUnicode, LanguageType aLangType, KeyCode& rKeyCode );
    virtual LanguageType		GetInputLanguage();
    virtual SalBitmap*			SnapShot();
    virtual void				UpdateSettings( AllSettings& rSettings );
    virtual void				Beep( SoundType eSoundType );
    virtual const SystemEnvData*	GetSystemData() const;
    virtual SalPointerState		GetPointerState();
    virtual void				SetParent( SalFrame* pNewParent );
    virtual bool				SetPluginParent( SystemParentData* pNewParent );
    virtual void                SetBackgroundBitmap( SalBitmap* );
    virtual void                SetScreenNumber( unsigned int );
	virtual void				ResetClipRegion();
	virtual void				BeginSetClipRegion( ULONG nRects );
	virtual void				UnionClipRegion( long nX, long nY, long nWidth, long nHeight );
	virtual void				EndSetClipRegion();

};

#endif // _SV_SALFRAME_H