/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef _SV_CURSOR_HXX #define _SV_CURSOR_HXX #include #include #include #include class AutoTimer; struct ImplCursorData; class Window; // ----------------- // - Cursor-Styles - // ----------------- #define CURSOR_SHADOW ((sal_uInt16)0x0001) #define CURSOR_DIRECTION_NONE ((unsigned char)0x00) #define CURSOR_DIRECTION_LTR ((unsigned char)0x01) #define CURSOR_DIRECTION_RTL ((unsigned char)0x02) // ---------- // - Cursor - // ---------- class VCL_DLLPUBLIC Cursor { private: ImplCursorData* mpData; // Interne Daten Window* mpWindow; // Window (only for shadow cursor) long mnSlant; // Schraegstellung long mnOffsetY; // Offset fuer Rotation Size maSize; // Groesse Point maPos; // Position short mnOrientation; // Rotation sal_uInt16 mnStyle; // Style sal_Bool mbVisible; // Ist Cursor sichtbar unsigned char mnDirection; // indicates direction public: SAL_DLLPRIVATE void ImplDraw(); SAL_DLLPRIVATE void ImplRestore(); DECL_DLLPRIVATE_LINK( ImplTimerHdl, AutoTimer* ); SAL_DLLPRIVATE void ImplShow( bool bDrawDirect = true, bool bRestore = false ); SAL_DLLPRIVATE bool ImplHide( bool bStopTimer ); SAL_DLLPRIVATE void ImplNew(); public: Cursor(); Cursor( const Cursor& rCursor ); ~Cursor(); void SetStyle( sal_uInt16 nStyle ); sal_uInt16 GetStyle() const { return mnStyle; } void Show(); void Hide(); sal_Bool IsVisible() const { return mbVisible; } void SetWindow( Window* pWindow ); Window* GetWindow() const { return mpWindow; } void SetPos( const Point& rNewPos ); const Point& GetPos() const { return maPos; } void SetOffsetY( long mnOffsetY = 0 ); long GetOffsetY() const { return mnOffsetY; } void SetSize( const Size& rNewSize ); const Size& GetSize() const { return maSize; } void SetWidth( long nNewWidth ); long GetWidth() const { return maSize.Width(); } void SetHeight( long nNewHeight ); long GetHeight() const { return maSize.Height(); } void SetSlant( long nSlant = 0 ); long GetSlant() const { return mnSlant; } void SetOrientation( short nOrientation = 0 ); short GetOrientation() const { return mnOrientation; } void SetDirection( unsigned char nDirection = 0 ); unsigned char GetDirection() const { return mnDirection; } Cursor& operator=( const Cursor& rCursor ); sal_Bool operator==( const Cursor& rCursor ) const; sal_Bool operator!=( const Cursor& rCursor ) const { return !(Cursor::operator==( rCursor )); } }; #endif // _SV_CURSOR_HXX