/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef _SV_SALBMP_H #define _SV_SALBMP_H #include #include #include // -------------- // - SalBitmap - // -------------- struct BitmapBuffer; class BitmapColor; class BitmapPalette; class SalGraphics; class WinSalBitmap : public SalBitmap { private: Size maSize; HGLOBAL mhDIB; HBITMAP mhDDB; sal_uInt16 mnBitCount; public: HGLOBAL ImplGethDIB() const { return mhDIB; } HBITMAP ImplGethDDB() const { return mhDDB; } static HGLOBAL ImplCreateDIB( const Size& rSize, sal_uInt16 nBitCount, const BitmapPalette& rPal ); static HANDLE ImplCopyDIBOrDDB( HANDLE hHdl, bool bDIB ); static sal_uInt16 ImplGetDIBColorCount( HGLOBAL hDIB ); static void ImplDecodeRLEBuffer( const BYTE* pSrcBuf, BYTE* pDstBuf, const Size& rSizePixel, bool bRLE4 ); public: WinSalBitmap(); virtual ~WinSalBitmap(); public: bool Create( HANDLE hBitmap, bool bDIB, bool bCopyHandle ); virtual bool Create( const Size& rSize, sal_uInt16 nBitCount, const BitmapPalette& rPal ); virtual bool Create( const SalBitmap& rSalBmpImpl ); virtual bool Create( const SalBitmap& rSalBmpImpl, SalGraphics* pGraphics ); virtual bool Create( const SalBitmap& rSalBmpImpl, sal_uInt16 nNewBitCount ); virtual void Destroy(); virtual Size GetSize() const { return maSize; } virtual sal_uInt16 GetBitCount() const { return mnBitCount; } virtual BitmapBuffer* AcquireBuffer( bool bReadOnly ); virtual void ReleaseBuffer( BitmapBuffer* pBuffer, bool bReadOnly ); virtual bool GetSystemData( BitmapSystemData& rData ); }; #endif // _SV_SALBMP_HXX