/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_vcl.hxx" #include #include #include #include #include #include #include // ======================================================================= struct ImplCursorData { AutoTimer maTimer; // Timer Point maPixPos; // Pixel-Position Point maPixRotOff; // Pixel-Offset-Position Size maPixSize; // Pixel-Size long mnPixSlant; // Pixel-Slant short mnOrientation; // Pixel-Orientation unsigned char mnDirection; // indicates writing direction sal_uInt16 mnStyle; // Cursor-Style sal_Bool mbCurVisible; // Ist Cursor aktuell sichtbar Window* mpWindow; // Zugeordnetes Windows }; // ======================================================================= static void ImplCursorInvert( ImplCursorData* pData ) { Window* pWindow = pData->mpWindow; sal_Bool bMapMode = pWindow->IsMapModeEnabled(); pWindow->EnableMapMode( sal_False ); sal_uInt16 nInvertStyle; if ( pData->mnStyle & CURSOR_SHADOW ) nInvertStyle = INVERT_50; else nInvertStyle = 0; Rectangle aRect( pData->maPixPos, pData->maPixSize ); if ( pData->mnDirection || pData->mnOrientation || pData->mnPixSlant ) { Polygon aPoly( aRect ); if( aPoly.GetSize() == 5 ) { aPoly[1].X() += 1; // include the right border aPoly[2].X() += 1; if ( pData->mnPixSlant ) { Point aPoint = aPoly.GetPoint( 0 ); aPoint.X() += pData->mnPixSlant; aPoly.SetPoint( aPoint, 0 ); aPoly.SetPoint( aPoint, 4 ); aPoint = aPoly.GetPoint( 1 ); aPoint.X() += pData->mnPixSlant; aPoly.SetPoint( aPoint, 1 ); } // apply direction flag after slant to use the correct shape if ( pData->mnDirection ) { Point pAry[7]; int delta = 3*aRect.getWidth()+1; if( pData->mnDirection == CURSOR_DIRECTION_LTR ) { // left-to-right pAry[0] = aPoly.GetPoint( 0 ); pAry[1] = aPoly.GetPoint( 1 ); pAry[2] = pAry[1]; pAry[2].X() += delta; pAry[3] = pAry[1]; pAry[3].Y() += delta; pAry[4] = aPoly.GetPoint( 2 ); pAry[5] = aPoly.GetPoint( 3 ); pAry[6] = aPoly.GetPoint( 4 ); } else if( pData->mnDirection == CURSOR_DIRECTION_RTL ) { // right-to-left pAry[0] = aPoly.GetPoint( 0 ); pAry[1] = aPoly.GetPoint( 1 ); pAry[2] = aPoly.GetPoint( 2 ); pAry[3] = aPoly.GetPoint( 3 ); pAry[4] = pAry[0]; pAry[4].Y() += delta; pAry[5] = pAry[0]; pAry[5].X() -= delta; pAry[6] = aPoly.GetPoint( 4 ); } aPoly = Polygon( 7, pAry); } if ( pData->mnOrientation ) aPoly.Rotate( pData->maPixRotOff, pData->mnOrientation ); pWindow->Invert( aPoly, nInvertStyle ); } } else pWindow->Invert( aRect, nInvertStyle ); pWindow->EnableMapMode( bMapMode ); } // ----------------------------------------------------------------------- void Cursor::ImplDraw() { if ( mpData && mpData->mpWindow && !mpData->mbCurVisible ) { Window* pWindow = mpData->mpWindow; mpData->maPixPos = pWindow->LogicToPixel( maPos ); mpData->maPixSize = pWindow->LogicToPixel( maSize ); mpData->mnPixSlant = pWindow->LogicToPixel( Size( mnSlant, 0 ) ).Width(); mpData->mnOrientation = mnOrientation; mpData->mnDirection = mnDirection; long nOffsetY = pWindow->LogicToPixel( Size( 0, mnOffsetY ) ).Height(); // Position um den Offset korrigieren mpData->maPixPos.Y() -= nOffsetY; mpData->maPixRotOff = mpData->maPixPos; mpData->maPixRotOff.Y() += nOffsetY; // Wenn groesse 0 ist, nehmen wir die breite, die in den // Settings eingestellt ist if ( !mpData->maPixSize.Width() ) mpData->maPixSize.Width() = pWindow->GetSettings().GetStyleSettings().GetCursorSize(); // Ausgabeflaeche berechnen und ausgeben ImplCursorInvert( mpData ); mpData->mbCurVisible = sal_True; } } // ----------------------------------------------------------------------- void Cursor::ImplRestore() { if ( mpData && mpData->mbCurVisible ) { ImplCursorInvert( mpData ); mpData->mbCurVisible = sal_False; } } // ----------------------------------------------------------------------- void Cursor::ImplShow( bool bDrawDirect, bool bRestore ) { if ( mbVisible ) { Window* pWindow; if ( mpWindow ) pWindow = mpWindow; else { // Gibt es ein aktives Fenster und ist der Cursor in dieses Fenster // selektiert, dann zeige den Cursor an pWindow = Application::GetFocusWindow(); if ( !pWindow || (pWindow->mpWindowImpl->mpCursor != this) || pWindow->mpWindowImpl->mbInPaint || !pWindow->mpWindowImpl->mpFrameData->mbHasFocus ) pWindow = NULL; } if ( pWindow ) { if ( !mpData ) { mpData = new ImplCursorData; mpData->mbCurVisible = sal_False; mpData->maTimer.SetTimeoutHdl( LINK( this, Cursor, ImplTimerHdl ) ); } mpData->mpWindow = pWindow; mpData->mnStyle = mnStyle; if ( bDrawDirect || bRestore ) ImplDraw(); if ( !mpWindow && ! ( ! bDrawDirect && mpData->maTimer.IsActive()) ) { mpData->maTimer.SetTimeout( pWindow->GetSettings().GetStyleSettings().GetCursorBlinkTime() ); if ( mpData->maTimer.GetTimeout() != STYLE_CURSOR_NOBLINKTIME ) mpData->maTimer.Start(); else if ( !mpData->mbCurVisible ) ImplDraw(); } } } } // ----------------------------------------------------------------------- bool Cursor::ImplHide( bool i_bStopTimer ) { bool bWasCurVisible = false; if ( mpData && mpData->mpWindow ) { bWasCurVisible = mpData->mbCurVisible; if ( mpData->mbCurVisible ) ImplRestore(); } if( mpData && i_bStopTimer ) { mpData->maTimer.Stop(); mpData->mpWindow = NULL; } return bWasCurVisible; } // ----------------------------------------------------------------------- void Cursor::ImplNew() { if ( mbVisible && mpData && mpData->mpWindow ) { if ( mpData->mbCurVisible ) ImplRestore(); ImplDraw(); if ( !mpWindow ) { if ( mpData->maTimer.GetTimeout() != STYLE_CURSOR_NOBLINKTIME ) mpData->maTimer.Start(); } } } // ----------------------------------------------------------------------- IMPL_LINK( Cursor, ImplTimerHdl, AutoTimer*, EMPTYARG ) { if ( mpData->mbCurVisible ) ImplRestore(); else ImplDraw(); return 0; } // ======================================================================= Cursor::Cursor() { mpData = NULL; mpWindow = NULL; mnSlant = 0; mnOffsetY = 0; mnOrientation = 0; mnDirection = 0; mnStyle = 0; mbVisible = sal_False; } // ----------------------------------------------------------------------- Cursor::Cursor( const Cursor& rCursor ) : maSize( rCursor.maSize ), maPos( rCursor.maPos ) { mpData = NULL; mpWindow = NULL; mnSlant = rCursor.mnSlant; mnOrientation = rCursor.mnOrientation; mnDirection = rCursor.mnDirection; mnStyle = 0; mbVisible = rCursor.mbVisible; } // ----------------------------------------------------------------------- Cursor::~Cursor() { if ( mpData ) { if ( mpData->mbCurVisible ) ImplRestore(); delete mpData; } } // ----------------------------------------------------------------------- void Cursor::SetStyle( sal_uInt16 nStyle ) { if ( mnStyle != nStyle ) { mnStyle = nStyle; ImplNew(); } } // ----------------------------------------------------------------------- void Cursor::Show() { if ( !mbVisible ) { mbVisible = sal_True; ImplShow(); } } // ----------------------------------------------------------------------- void Cursor::Hide() { if ( mbVisible ) { mbVisible = sal_False; ImplHide( true ); } } // ----------------------------------------------------------------------- void Cursor::SetWindow( Window* pWindow ) { if ( mpWindow != pWindow ) { mpWindow = pWindow; ImplNew(); } } // ----------------------------------------------------------------------- void Cursor::SetPos( const Point& rPoint ) { if ( maPos != rPoint ) { maPos = rPoint; ImplNew(); } } // ----------------------------------------------------------------------- void Cursor::SetOffsetY( long nNewOffsetY ) { if ( mnOffsetY != nNewOffsetY ) { mnOffsetY = nNewOffsetY; ImplNew(); } } // ----------------------------------------------------------------------- void Cursor::SetSize( const Size& rSize ) { if ( maSize != rSize ) { maSize = rSize; ImplNew(); } } // ----------------------------------------------------------------------- void Cursor::SetWidth( long nNewWidth ) { if ( maSize.Width() != nNewWidth ) { maSize.Width() = nNewWidth; ImplNew(); } } // ----------------------------------------------------------------------- void Cursor::SetHeight( long nNewHeight ) { if ( maSize.Height() != nNewHeight ) { maSize.Height() = nNewHeight; ImplNew(); } } // ----------------------------------------------------------------------- void Cursor::SetSlant( long nNewSlant ) { if ( mnSlant != nNewSlant ) { mnSlant = nNewSlant; ImplNew(); } } // ----------------------------------------------------------------------- void Cursor::SetOrientation( short nNewOrientation ) { if ( mnOrientation != nNewOrientation ) { mnOrientation = nNewOrientation; ImplNew(); } } // ----------------------------------------------------------------------- void Cursor::SetDirection( unsigned char nNewDirection ) { if ( mnDirection != nNewDirection ) { mnDirection = nNewDirection; ImplNew(); } } // ----------------------------------------------------------------------- Cursor& Cursor::operator=( const Cursor& rCursor ) { maPos = rCursor.maPos; maSize = rCursor.maSize; mnSlant = rCursor.mnSlant; mnOrientation = rCursor.mnOrientation; mnDirection = rCursor.mnDirection; mbVisible = rCursor.mbVisible; ImplNew(); return *this; } // ----------------------------------------------------------------------- sal_Bool Cursor::operator==( const Cursor& rCursor ) const { if ( (maPos == rCursor.maPos) && (maSize == rCursor.maSize) && (mnSlant == rCursor.mnSlant) && (mnOrientation == rCursor.mnOrientation) && (mnDirection == rCursor.mnDirection) && (mbVisible == rCursor.mbVisible) ) return sal_True; else return sal_False; }