Searched defs:nLuminance (Results 1 – 10 of 10) sorted by relevance
53 sal_Int16 nLuminance = 0; in getBrightness() local65 sal_Int16 nLuminance = static_cast< sal_Int16 >( fLuminance ); in setBrightness() local
45 double getMagic( double nLuminance, double nSaturation ) in getMagic()113 RGBColor::RGBTriple hsl2rgb( double nHue, double nSaturation, double nLuminance ) in hsl2rgb()172 HSLColor::HSLTriple::HSLTriple( double nHue, double nSaturation, double nLuminance ) : in HSLTriple()195 HSLColor::HSLColor( double nHue, double nSaturation, double nLuminance ) : in HSLColor()
196 int nLuminance = (( nBlue*28 + nGreen*151 + nRed*77 ) / 256 ); in isHighContrastModeActivated() local
386 sal_Int16 nLuminance(0); in createShape() local
929 sal_uInt8 nLuminance = rColor.GetLuminance(); in ImplIsBackOrWhite() local
1063 int nLuminance = ((nBlue * 28 + nGreen * 151 + nRed * 77) / 256); in isHighContrastModeActivated() local
1071 const sal_Int32 nLuminance = GetLuminanceChange(nIndex); in GetColorData() local
1641 …sal_uInt32 nLuminance = ((sal_Int32)rGradient.GetStartColor().GetLuminance() + (sal_Int32)rGradien… in Impl_writeActions() local
314 sal_uInt16 nLuminance((sal_uInt16)pReadAccess->GetLuminance(y, x) + 1); in ImpCreateShadowObjectClone() local
1178 sal_Int16 nLuminance = 0; in ImplCreateGraphicAttributes() local
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