Searched refs:DISPOSE_NOT (Results 1 – 7 of 7) sorted by relevance
43 DISPOSE_NOT, enumerator74 Disposal _eDisposal = DISPOSE_NOT ) : in AnimationBitmap()
267 if( ( DISPOSE_NOT != meLastDisposal ) && maRestSz.Width() && maRestSz.Height() ) in ImplDraw()282 if( ( meLastDisposal == DISPOSE_BACK ) || ( meLastDisposal == DISPOSE_NOT ) ) in ImplDraw()
341 if( rAnimBmp.eDisposal == DISPOSE_NOT ) in createAnimatedSprite()
395 case DISPOSE_NOT: in getAnimationFromGraphic()
70 long nTimer = 0, Disposal eDisposal = DISPOSE_NOT );
572 aAnimBmp.eDisposal = DISPOSE_NOT; in CreateNewBitmaps()
140 case DISPOSE_NOT: in animatedBitmapExPreparator()
Completed in 52 milliseconds