Searched refs:aAmbientLight (Results 1 – 1 of 1) sorted by relevance
973 const basegfx::BColor aAmbientLight(aAmbientValue.getBColor()); in createNewSdrLightingAttribute() local975 return attribute::SdrLightingAttribute(aAmbientLight, aLightVector); in createNewSdrLightingAttribute()
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