Searched refs:aImplRulerUnitTab (Results 1 – 1 of 1) sorted by relevance
139 static ImplRulerUnitData aImplRulerUnitTab[RULER_UNIT_COUNT] = variable467 long nTick3 = aImplRulerUnitTab[mnUnitIndex].nTick3; in ImplDrawTicks()468 long nTickCount = aImplRulerUnitTab[mnUnitIndex].nTick1; in ImplDrawTicks()496 nMaxWidth /= aImplRulerUnitTab[mnUnitIndex].nTickUnit; in ImplDrawTicks()577 … aNumStr = UniString::CreateFromInt32( nTick / aImplRulerUnitTab[mnUnitIndex].nTickUnit ); in ImplDrawTicks()606 if ( !(nTick % aImplRulerUnitTab[mnUnitIndex].nTick2) ) in ImplDrawTicks()664 nLogWidth = (nLogWidth / aImplRulerUnitTab[mnUnitIndex].n100THMM) * 1000; in ImplDrawArrows()666 nLogWidth = (nLogWidth*1000) / aImplRulerUnitTab[mnUnitIndex].n100THMM; in ImplDrawArrows()667 …aStr = rI18nHelper.GetNum( nLogWidth, aImplRulerUnitTab[mnUnitIndex].nUnitDigits, sal_True, sal_Fa… in ImplDrawArrows()671 aStr2.AppendAscii( aImplRulerUnitTab[mnUnitIndex].aUnitStr ); in ImplDrawArrows()[all …]
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