Searched refs:aTextBundle (Results 1 – 4 of 4) sorted by relevance
118 aTextBundle = rSource.aTextBundle; in operator =()246 pTextBundle = &aTextBundle; // text bundle parameter in Init()247 aTextBundle.SetIndex( 1 ); in Init()248 aTextBundle.nTextFontIndex = 1; in Init()249 aTextBundle.eTextPrecision = TPR_STRING; in Init()250 aTextBundle.nCharacterExpansion = 1; in Init()251 aTextBundle.nCharacterSpacing = 0; in Init()252 aTextBundle.SetColor( 0xffffff ); in Init()253 InsertBundle( aTextList, aTextBundle ); in Init()
115 …etBundleIndex( ImplGetI( pElement->nIndexPrecision ), pElement->aTextList, pElement->aTextBundle ); in ImplDoClass5()122 pElement->aTextBundle.nTextFontIndex = ImplGetI( pElement->nIndexPrecision ); in ImplDoClass5()131 pBundle = &pElement->aTextBundle; in ImplDoClass5()146 …pElement->aTextBundle.nCharacterExpansion = ImplGetFloat( pElement->eRealPrecision, pElement->nRea… in ImplDoClass5()154 …pElement->aTextBundle.nCharacterSpacing = ImplGetFloat( pElement->eRealPrecision, pElement->nRealS… in ImplDoClass5()162 pElement->aTextBundle.SetColor( ImplGetBitmapColor() ); in ImplDoClass5()
393 nTextFontIndex = mpCGM->pElement->aTextBundle.nTextFontIndex; in ImplSetTextBundle()397 eTextPrecision = mpCGM->pElement->aTextBundle.eTextPrecision; in ImplSetTextBundle()401 fCharacterExpansion = mpCGM->pElement->aTextBundle.nCharacterExpansion; in ImplSetTextBundle()405 fCharacterSpacing = mpCGM->pElement->aTextBundle.nCharacterSpacing; in ImplSetTextBundle()409 nTextColor = mpCGM->pElement->aTextBundle.GetColor(); in ImplSetTextBundle()
99 TextBundle aTextBundle; member in CGMElements
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