Searched refs:bF (Results 1 – 3 of 3) sorted by relevance
2081 float bF[3][3]; in ModifyWorldTransform() local2094 bF[0][0] = pRight->eM11; in ModifyWorldTransform()2095 bF[0][1] = pRight->eM12; in ModifyWorldTransform()2096 bF[0][2] = 0; in ModifyWorldTransform()2097 bF[1][0] = pRight->eM21; in ModifyWorldTransform()2098 bF[1][1] = pRight->eM22; in ModifyWorldTransform()2099 bF[1][2] = 0; in ModifyWorldTransform()2100 bF[2][0] = pRight->eDx; in ModifyWorldTransform()2101 bF[2][1] = pRight->eDy; in ModifyWorldTransform()2102 bF[2][2] = 1; in ModifyWorldTransform()[all …]
122 …ng nNF, const String & rS, double fV, sal_uInt8 bF ):nNumFormat(nNF), aString(rS), fValue(fV), mbF… in ScDPItemData() argument
360 bool bF = false; in SetAttr() local362 bF = true; in SetAttr()365 bF = true; in SetAttr()368 bF = true; in SetAttr()371 if (bF) { in SetAttr()
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