Searched refs:bPlayFull (Results 1 – 3 of 3) sorted by relevance
131 sal_Bool bPlayFull = sal_False; in DoExecute() local176 bPlayFull = pInfo->mbPlayFull; in DoExecute()233 if( bPlayFull != pInfo->mbPlayFull ) in DoExecute()283 if (nPlayFullSet == ATTR_SET && bPlayFull == sal_True) in DoExecute()347 bPlayFull = pInfo->mbPlayFull; nPlayFullSet = ATTR_SET; in DoExecute()425 aSet.Put(SfxBoolItem(ATTR_ANIMATION_PLAYFULL, bPlayFull)); in DoExecute()564 bPlayFull = ((SfxBoolItem&)pArgs->Get(ATTR_ANIMATION_PLAYFULL)).GetValue(); in DoExecute()755 pAction->SetPlayFull(pInfo->mbPlayFull, bPlayFull); in DoExecute()797 pInfo->mbPlayFull = bPlayFull; in DoExecute()
1231 sal_Bool bPlayFull = sal_False; in replaceByName() local1307 if( pProperties->Value >>= bPlayFull ) in replaceByName()1425 pInfo->mbSecondPlayFull = nFound & FOUND_PLAYFULL ? bPlayFull : sal_False; in replaceByName()
317 sal_Bool bPlayFull = false; local372 if( pProperty->Value >>= bPlayFull )517 if( nFound & FOUND_PLAYFULL && bPlayFull )
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