Searched refs:bSphere (Results 1 – 1 of 1) sorted by relevance
601 sal_Bool bSphere = (sal_Bool) ( nState & 4 ); in Update() local615 aFtPercentDiagonal.Enable( !bCube && !bSphere ); in Update()616 aMtrPercentDiagonal.Enable( !bCube && !bSphere ); in Update()617 aFtBackscale.Enable( !bCube && !bSphere ); in Update()618 aMtrBackscale.Enable( !bCube && !bSphere ); in Update()619 aFtDepth.Enable( !bCube && !bSphere ); in Update()620 aMtrDepth.Enable( !bCube && !bSphere ); in Update()626 if( bCube || bSphere ) in Update()634 aFtEndAngle.Enable( !bExtrude && !bCube && !bSphere ); in Update()635 aMtrEndAngle.Enable( !bExtrude && !bCube && !bSphere ); in Update()[all …]
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