/aoo4110/main/stoc/test/security/ |
H A D | test_security.cxx | 205 CHECK( ac.checkRuntimePermission( OUSTR("DEF") ), invert ); in check_defaults_pos() 258 check_defaults_pos( ac, invert ); in check_dbo_pos() 281 check_defaults_neg( ac, invert ); in check_dbo_neg() 311 check_defaults_pos( ac, invert ); in check_jbu_pos() 325 check_defaults_neg( ac, invert ); in check_jbu_neg() 351 check_defaults_pos( ac, invert ); in check_root_pos() 352 check_defaults_neg( ac, !invert ); in check_root_pos() 353 check_dbo_pos( ac, invert ); in check_root_pos() 354 check_dbo_neg( ac, !invert ); in check_root_pos() 355 check_jbu_pos( ac, invert ); in check_root_pos() [all …]
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/aoo4110/main/svx/source/engine3d/ |
H A D | dragmt3d.cxx | 109 aNewUnit.maInvDisplayTransform.invert(); in E3dDragMethod() 357 aInverseObjectTransform.invert(); in E3dDragRotate() 363 aInverseViewToEye.invert(); in E3dDragRotate() 460 aInverseOrientation.invert(); in MoveSdrDrag() 598 aInverseSceneTransform.invert(); in MoveSdrDrag() 605 aInverseViewToEye.invert(); in MoveSdrDrag() 624 aInverseOrientation.invert(); in MoveSdrDrag() 672 aInverseSceneTransform.invert(); in MoveSdrDrag() 682 aInverseViewToEye.invert(); in MoveSdrDrag() 743 aInverseOrientation.invert(); in MoveSdrDrag()
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H A D | helperhittest3d.cxx | 184 aInverseSceneTransform.invert(); in getAllHit3DObjectsSortedFrontToBack() 205 aViewToObject.invert(); in getAllHit3DObjectsSortedFrontToBack() 261 aInverseSceneTransform.invert(); in checkHitSingle3DObject() 269 aViewToObject.invert(); in checkHitSingle3DObject()
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H A D | obj3d.cxx | 425 aInverseSceneTransform.invert(); in NbcResize() 431 aInverseViewToEye.invert(); in NbcResize() 440 aInverseOrientation.invert(); in NbcResize() 449 mFullTransform.invert(); in NbcResize() 481 mInvDispTransform.invert(); in NbcMove() 499 aInverseOrientation.invert(); in NbcMove()
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/aoo4110/main/tools/source/generic/ |
H A D | b3dtrans.cxx | 194 maInvObjectTrans.invert(); in PostSetObjectTrans() 230 maInvOrientation.invert(); in PostSetOrientation() 263 maInvProjection.invert(); in PostSetProjection() 586 maInvTransObjectToEye.invert(); in CalcMatInvTransObjectToEye() 628 maInvMatFromWorldToView.invert(); in CalcMatFromWorldToView()
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/aoo4110/main/drawinglayer/source/primitive2d/ |
H A D | discretebitmapprimitive2d.cxx | 52 aInverseViewTransformation.invert(); in create2DDecomposition() 70 aInverseObjectTransformation.invert(); in create2DDecomposition()
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H A D | cropprimitive2d.cxx | 115 aNewTransform.invert(); in get2DDecomposition()
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/aoo4110/main/drawinglayer/source/processor2d/ |
H A D | hittestprocessor2d.cxx | 173 aInverseSceneTransform.invert(); in check3DHit() 185 aViewToObject.invert(); in check3DHit() 498 aBackTransform.invert(); in processBasePrimitive2D()
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/aoo4110/main/sdext/source/pdfimport/xpdfwrapper/ |
H A D | pdfioutdev_gpl.cxx | 817 int width, int height, GBool invert, in drawImageMask() argument 822 printf( "drawMask %d %d %d", width, height, invert ); in drawImageMask() 832 if( invert ) in drawImageMask() 838 writeMaskLF(aBuf, str, width, height, invert != 0); in drawImageMask()
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/aoo4110/main/vcl/unx/headless/ |
H A D | svpgdi.hxx | 168 virtual void invert( long nX, long nY, long nWidth, long nHeight, SalInvert nFlags ); 169 virtual void invert( sal_uInt32 nPoints, const SalPoint* pPtAry, SalInvert nFlags );
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H A D | svppspgraphics.hxx | 187 virtual void invert( long nX, long nY, long nWidth, long nHeight, SalInvert nFlags ); 188 virtual void invert( sal_uInt32 nPoints, const SalPoint* pPtAry, SalInvert nFlags );
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H A D | svpgdi.cxx | 568 void SvpSalGraphics::invert( long nX, long nY, long nWidth, long nHeight, SalInvert /*nFlags*/ ) in invert() function in SvpSalGraphics 577 void SvpSalGraphics::invert( sal_uInt32 nPoints, const SalPoint* pPtAry, SalInvert /*nFlags*/ ) in invert() function in SvpSalGraphics
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/aoo4110/main/vcl/inc/unx/ |
H A D | pspgraphics.h | 177 virtual void invert( long nX, long nY, long nWidth, long nHeight, SalInvert nFlags ); 178 virtual void invert( sal_uInt32 nPoints, const SalPoint* pPtAry, SalInvert nFlags );
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H A D | salgdi.h | 330 virtual void invert( long nX, long nY, long nWidth, long nHeight, SalInvert nFlags ); 331 virtual void invert( sal_uInt32 nPoints, const SalPoint* pPtAry, SalInvert nFlags );
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/aoo4110/main/vcl/inc/os2/ |
H A D | salgdi.h | 201 virtual void invert( long nX, long nY, long nWidth, long nHeight, SalInvert nFlags); 202 virtual void invert( sal_uInt32 nPoints, const SalPoint* pPtAry, SalInvert nFlags );
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/aoo4110/main/vcl/inc/win/ |
H A D | salgdi.h | 229 virtual void invert( long nX, long nY, long nWidth, long nHeight, SalInvert nFlags); 230 virtual void invert( sal_uInt32 nPoints, const SalPoint* pPtAry, SalInvert nFlags );
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/aoo4110/main/vcl/inc/aqua/ |
H A D | salgdi.h | 271 virtual void invert( long nX, long nY, long nWidth, long nHeight, SalInvert nFlags); 272 virtual void invert( sal_uInt32 nPoints, const SalPoint* pPtAry, SalInvert nFlags );
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/aoo4110/main/vcl/inc/ |
H A D | salgdi.hxx | 156 virtual void invert( long nX, long nY, long nWidth, long nHeight, SalInvert nFlags) = 0; 157 virtual void invert( sal_uInt32 nPoints, const SalPoint* pPtAry, SalInvert nFlags ) = 0;
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/aoo4110/main/basegfx/source/polygon/ |
H A D | b3dpolygonclipper.cxx | 518 aMatrixTransform.invert(); in clipPolygonOnPlane() 557 aMatrixTransform.invert(); in clipPolyPolygonOnPlane()
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H A D | b2dpolygonclipper.cxx | 371 aMatrixTransform.invert(); in clipPolygonOnEdge() 404 aMatrixTransform.invert(); in clipPolyPolygonOnEdge()
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/aoo4110/main/vcl/source/gdi/ |
H A D | salgdilayout.cxx | 682 invert( nX, nY, nWidth, nHeight, nFlags ); in Invert() 690 invert( nPoints, bCopied ? pPtAry2 : pPtAry, nFlags ); in Invert() 694 invert( nPoints, pPtAry, nFlags ); in Invert()
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/aoo4110/main/basegfx/inc/basegfx/matrix/ |
H A D | b2dhommatrix.hxx | 74 bool invert();
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H A D | b3dhommatrix.hxx | 66 bool invert();
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/aoo4110/main/svx/source/sdr/primitive2d/ |
H A D | sdrcaptionprimitive2d.cxx | 145 aInverse.invert(); in SdrCaptionPrimitive2D()
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/aoo4110/main/vcl/win/source/gdi/ |
H A D | salgdi2.cxx | 735 void WinSalGraphics::invert( long nX, long nY, long nWidth, long nHeight, SalInvert nFlags ) in invert() function in WinSalGraphics 780 void WinSalGraphics::invert( sal_uInt32 nPoints, const SalPoint* pPtAry, SalInvert nSalFlags ) in invert() function in WinSalGraphics
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