Searched refs:m_nZRotation (Results 1 – 2 of 2) sorted by relevance
85 , m_nZRotation(0) in ThreeD_SceneGeometry_TabPage()105 m_nZRotation = ::basegfx::fround(-1.0*fZAngle*pow(10.0,m_aMFZRotation.GetDecimalDigits())); in ThreeD_SceneGeometry_TabPage()109 lcl_shiftAngleToValidRange( m_nZRotation ); in ThreeD_SceneGeometry_TabPage()113 m_aMFZRotation.SetValue(m_nZRotation); in ThreeD_SceneGeometry_TabPage()186 m_nZRotation = m_aMFZRotation.GetValue(); in applyAnglesToModel()190 fZAngle = double(-1.0*m_nZRotation)/double(pow(10.0,m_aMFZRotation.GetDecimalDigits())); in applyAnglesToModel()268 m_nZRotation = m_aMFZRotation.GetValue(); in IMPL_LINK()284 m_aMFZRotation.SetValue(m_nZRotation); in IMPL_LINK()
96 sal_Int64 m_nZRotation; member in chart::ThreeD_SceneGeometry_TabPage
Completed in 16 milliseconds