Searched refs:nDst (Results 1 – 4 of 4) sorted by relevance
1466 long nDst = pOut->PixelToLogic(Size(0,10)).Height(); in Start3DCreation() local1470 nOutMin += nDst; in Start3DCreation()1471 nOutMax -= nDst; in Start3DCreation()1473 if (nOutMax - nOutMin < nDst) in Start3DCreation()1477 nOutMin -= (nDst + 1) / 2; in Start3DCreation()1478 nOutMax = nOutMin + nDst; in Start3DCreation()
220 long nDst=Round((aRect.Bottom()-aRect.Top())*aGeo.nTan); in TakeUnrotatedSnapRect() local223 rRect.Left()-=nDst; in TakeUnrotatedSnapRect()229 rRect.Right()-=nDst; in TakeUnrotatedSnapRect()
1165 long nDst=pOut->PixelToLogic(Size(0,10)).Height(); in ForceRefToMarked() local1168 nOutMin+=nDst; in ForceRefToMarked()1169 nOutMax-=nDst; in ForceRefToMarked()1171 if (nOutMax-nOutMin<nDst) { in ForceRefToMarked()1174 nOutMin-=(nDst+1)/2; in ForceRefToMarked()1175 nOutMax=nOutMin+nDst; in ForceRefToMarked()
1010 long nDst=Round((rRect.Bottom()-rRect.Top())*aGeo.nTan); in TakeUnrotatedSnapRect() local1013 rRect.Left()-=nDst; in TakeUnrotatedSnapRect()1019 rRect.Right()-=nDst; in TakeUnrotatedSnapRect()
Completed in 44 milliseconds