Searched refs:nMaxRecursionDepth (Results 1 – 2 of 2) sorted by relevance
/aoo4110/main/basegfx/source/curve/ |
H A D | b2dcubicbezier.cxx | 55 if(nMaxRecursionDepth) in ImpSubDivAngle() 77 nMaxRecursionDepth = 0; in ImpSubDivAngle() 93 if(nMaxRecursionDepth) in ImpSubDivAngle() 133 nMaxRecursionDepth = 0; in ImpSubDivAngleStart() 189 nMaxRecursionDepth = 0; in ImpSubDivAngleStart() 195 if(nMaxRecursionDepth) in ImpSubDivAngleStart() 228 nMaxRecursionDepth = 0; in ImpSubDivAngleStart() 254 if(!nMaxRecursionDepth) in ImpSubDivAngleStart() 270 if(nMaxRecursionDepth) in ImpSubDivDistance() 304 nMaxRecursionDepth = 0; in ImpSubDivDistance() [all …]
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/aoo4110/main/basegfx/source/polygon/ |
H A D | b2dlinegeometry.cxx | 212 … B2DPolygon& rTarget, double fMaxCosQuad, double fMaxPartOfEdgeQuad, sal_uInt32 nMaxRecursionDepth) in impSubdivideToSimple() argument 214 if(!nMaxRecursionDepth || impIsSimpleEdge(rCandidate, fMaxCosQuad, fMaxPartOfEdgeQuad)) in impSubdivideToSimple() 223 … impSubdivideToSimple(aLeft, rTarget, fMaxCosQuad, fMaxPartOfEdgeQuad, nMaxRecursionDepth - 1); in impSubdivideToSimple() 224 … impSubdivideToSimple(aRight, rTarget, fMaxCosQuad, fMaxPartOfEdgeQuad, nMaxRecursionDepth - 1); in impSubdivideToSimple()
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