Searched refs:nTrapCount (Results 1 – 2 of 2) sorted by relevance
1133 const int nTrapCount = aB2DTrapVector.size(); in drawPolyPolygon() local1134 if( !nTrapCount ) in drawPolyPolygon()1136 const bool bDrawn = drawFilledTrapezoids( &aB2DTrapVector[0], nTrapCount, fTransparency ); in drawPolyPolygon()1142 bool X11SalGraphics::drawFilledTrapezoids( const ::basegfx::B2DTrapezoid* pB2DTraps, int nTrapCount… in drawFilledTrapezoids() argument1144 if( nTrapCount <= 0 ) in drawFilledTrapezoids()1154 TrapezoidVector aTrapVector( nTrapCount ); in drawFilledTrapezoids()1156 for( int i = 0; i < nTrapCount; ++pB2DTrap, ++i ) in drawFilledTrapezoids()1256 const int nTrapCount = aB2DTrapVector.size(); in drawPolyLine() local1257 if( nTrapCount > 0 ) in drawPolyLine()1258 bDrawnOk = drawFilledTrapezoids( &aB2DTrapVector[0], nTrapCount, fTransparency ); in drawPolyLine()
293 …virtual bool drawFilledTrapezoids( const ::basegfx::B2DTrapezoid*, int nTrapCount, double fTrans…
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