Searched refs:rBezier (Results 1 – 8 of 8) sorted by relevance
34 : maStartPoint(rBezier.maStartPoint), in B2DQuadraticBezier()35 maEndPoint(rBezier.maEndPoint), in B2DQuadraticBezier()36 maControlPoint(rBezier.maControlPoint) in B2DQuadraticBezier()64 maStartPoint = rBezier.maStartPoint; in operator =()65 maEndPoint = rBezier.maEndPoint; in operator =()66 maControlPoint = rBezier.maControlPoint; in operator =()75 maStartPoint == rBezier.maStartPoint in operator ==()76 && maEndPoint == rBezier.maEndPoint in operator ==()77 && maControlPoint == rBezier.maControlPoint in operator ==()84 maStartPoint != rBezier.maStartPoint in operator !=()[all …]
337 : maStartPoint(rBezier.maStartPoint), in B2DCubicBezier()338 maEndPoint(rBezier.maEndPoint), in B2DCubicBezier()339 maControlPointA(rBezier.maControlPointA), in B2DCubicBezier()340 maControlPointB(rBezier.maControlPointB) in B2DCubicBezier()371 maStartPoint = rBezier.maStartPoint; in operator =()372 maEndPoint = rBezier.maEndPoint; in operator =()383 maStartPoint == rBezier.maStartPoint in operator ==()384 && maEndPoint == rBezier.maEndPoint in operator ==()393 maStartPoint != rBezier.maStartPoint in operator !=()394 || maEndPoint != rBezier.maEndPoint in operator !=()[all …]
51 B2DCubicBezier(const B2DCubicBezier& rBezier);57 B2DCubicBezier& operator=(const B2DCubicBezier& rBezier);60 bool operator==(const B2DCubicBezier& rBezier) const;61 bool operator!=(const B2DCubicBezier& rBezier) const;62 bool equal(const B2DCubicBezier& rBezier) const;
41 B2DQuadraticBezier(const B2DQuadraticBezier& rBezier);48 B2DQuadraticBezier& operator=(const B2DQuadraticBezier& rBezier);51 bool operator==(const B2DQuadraticBezier& rBezier) const;52 bool operator!=(const B2DQuadraticBezier& rBezier) const;
368 void DebugPlotter::plot( const B2DCubicBezier& rBezier, in plot() argument372 aPoly.append(rBezier.getStartPoint()); in plot()373 …aPoly.appendBezierSegment(rBezier.getControlPointA(), rBezier.getControlPointB(), rBezier.getEndPo… in plot()
276 const drawing::PolyPolygonBezierCoords& rBezier ) in BezierToPoly() argument278 const drawing::PointSequenceSequence& rPointSequence = rBezier.Coordinates; in BezierToPoly()294 bool bHasOuterFlags = nN < rBezier.Flags.getLength(); in BezierToPoly()299 bool bHasInnerFlags = bHasOuterFlags && (nM < rBezier.Flags[nN].getLength()); in BezierToPoly()301 if( !bHasInnerFlags || (rBezier.Flags[nN][nM] == drawing::PolygonFlags_NORMAL) ) in BezierToPoly()
81 void plot( const B2DCubicBezier& rBezier,
132 const com::sun::star::drawing::PolyPolygonBezierCoords& rBezier );
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