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Searched refs:FN_TABLE_BOX_TEXTDIRECTION (Results 1 – 4 of 4) sorted by relevance

/aoo41x/main/sw/source/ui/uiview/
H A Dformatclipboard.cxx126 FN_TABLE_BOX_TEXTDIRECTION, FN_TABLE_BOX_TEXTDIRECTION, in lcl_CreateEmptyItemSet()
170 rSet.Put(aBoxDirection, FN_TABLE_BOX_TEXTDIRECTION); in lcl_getTableAttributes()
272 if( SFX_ITEM_SET == rSet.GetItemState( FN_TABLE_BOX_TEXTDIRECTION, sal_False, &pItem) ) in lcl_setTableAttributes()
/aoo41x/main/sw/source/ui/shells/
H A Dtabsh.cxx154 FN_TABLE_BOX_TEXTDIRECTION, FN_TABLE_BOX_TEXTDIRECTION,
207 rSet.Put(aBoxDirection, FN_TABLE_BOX_TEXTDIRECTION); in lcl_TableParamToItemSet()
331 …sal_Bool bBoxDirection = SFX_ITEM_SET == rSet.GetItemState( FN_TABLE_BOX_TEXTDIRECTION, sal_False,… in ItemSetToTableParam()
/aoo41x/main/sw/source/ui/table/
H A Dtabledlg.cxx1630 , FN_TABLE_BOX_TEXTDIRECTION)); in FillItemSet()
1804 if ( rSet.GetItemState(FN_TABLE_BOX_TEXTDIRECTION) > SFX_ITEM_AVAILABLE ) in Reset()
1806 …sal_uLong nDirection = ((const SvxFrameDirectionItem&)rSet.Get(FN_TABLE_BOX_TEXTDIRECTION)).GetVal… in Reset()
/aoo41x/main/sw/inc/
H A Dcmdid.h646 #define FN_TABLE_BOX_TEXTDIRECTION (FN_FORMAT + 192) /* text direction of table cells */ macro

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