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Searched refs:IsHit (Results 1 – 13 of 13) sorted by relevance

/aoo41x/main/svtools/source/misc/
H A Dimap.cxx277 sal_Bool IMapRectangleObject::IsHit( const Point& rPoint ) const in IsHit() function in IMapRectangleObject
426 sal_Bool IMapCircleObject::IsHit( const Point& rPoint ) const in IsHit() function in IMapCircleObject
614 sal_Bool IMapPolygonObject::IsHit( const Point& rPoint ) const in IsHit() function in IMapPolygonObject
1006 if ( pObj->IsHit( aRelPoint ) ) in GetHitIMapObject()
/aoo41x/main/svx/source/svdraw/
H A Dsvdhlpln.cxx46 FASTBOOL SdrHelpLine::IsHit(const Point& rPnt, sal_uInt16 nTolLog, const OutputDevice& rOut) const in IsHit() function in SdrHelpLine
140 if (GetObject(i)->IsHit(rPnt,nTolLog,rOut)) return i; in HitTest()
H A Dsvdglue.cxx265 FASTBOOL SdrGluePoint::IsHit(const Point& rPnt, const OutputDevice& rOut, const SdrObject* pObj) co… in IsHit() function in SdrGluePoint
360 if (pGP->IsHit(rPnt,rOut,pObj)) nRet=nNum; in HitTest()
/aoo41x/main/svtools/inc/svtools/
H A Dimaprect.hxx64 virtual sal_Bool IsHit( const Point& rPoint ) const;
H A Dimapcirc.hxx65 virtual sal_Bool IsHit( const Point& rPoint ) const;
H A Dimappoly.hxx68 virtual sal_Bool IsHit( const Point& rPoint ) const;
H A Dimapobj.hxx103 virtual sal_Bool IsHit( const Point& rPoint ) const = 0;
/aoo41x/main/svx/inc/svx/
H A Dsvdhlpln.hxx67 FASTBOOL IsHit(const Point& rPnt, sal_uInt16 nTolLog, const OutputDevice& rOut) const;
H A Dsvdglue.hxx98 FASTBOOL IsHit(const Point& rPnt, const OutputDevice& rOut, const SdrObject* pObj) const;
/aoo41x/main/sw/inc/
H A DPostItMgr.hxx245 bool IsHit(const Point &aPointPixel);
/aoo41x/main/svx/source/dialog/
H A Dimapwnd.cxx535 if ( pIMapObj && pIMapObj->IsHit( aPt ) ) in GetHitSdrObj()
/aoo41x/main/sw/source/ui/docvw/
H A DPostItMgr.cxx1532 bool SwPostItMgr::IsHit(const Point &aPointPixel) in IsHit() function in SwPostItMgr
H A Dedtwin.cxx2646 if (rView.GetPostItMgr()->IsHit(rMEvt.GetPosPixel())) in MouseButtonDown()
4782 if (rView.GetPostItMgr()->IsHit(rCEvt.GetMousePosPixel())) in Command()

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