Searched refs:NON_USER_DEFINED_GLUE_POINTS (Results 1 – 1 of 1) sorted by relevance
43 const sal_uInt16 NON_USER_DEFINED_GLUE_POINTS = 4; variable242 return (sal_Int32)((*pList)[nId].GetId() + NON_USER_DEFINED_GLUE_POINTS) - 1; in insert()254 if( mpObject.is() && ( Identifier >= NON_USER_DEFINED_GLUE_POINTS )) in removeByIdentifier()256 const sal_uInt16 nId = (sal_uInt16)(Identifier - NON_USER_DEFINED_GLUE_POINTS) + 1; in removeByIdentifier()286 if( (Identifier < NON_USER_DEFINED_GLUE_POINTS) || !(aElement >>= aGluePoint)) in replaceByIdentifer()289 const sal_uInt16 nId = (sal_uInt16)( Identifier - NON_USER_DEFINED_GLUE_POINTS ) + 1; in replaceByIdentifer()321 if( Identifier < NON_USER_DEFINED_GLUE_POINTS ) // default glue point? in getByIdentifier()330 const sal_uInt16 nId = (sal_uInt16)( Identifier - NON_USER_DEFINED_GLUE_POINTS ) + 1; in getByIdentifier()364 uno::Sequence< sal_Int32 > aIdSequence( nCount + NON_USER_DEFINED_GLUE_POINTS ); in getIdentifiers()367 for( i = 0; i < NON_USER_DEFINED_GLUE_POINTS; i++ ) in getIdentifiers()[all …]
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