/aoo41x/main/svx/source/customshapes/ |
H A D | EnhancedCustomShapeEngine.cxx | 197 pTextObj->NbcRotate( in ImplForceGroupWithText() 320 …pRenderedShape->NbcRotate( pSdrObjCustomShape->GetSnapRect().Center(), nRotateAngle, sin( a ), cos… in REF() 404 pObj->NbcRotate( aRect.Center(), nRotateAngle, sin( a ), cos( a ) ); in getLineGeometry()
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/aoo41x/main/svx/source/svdraw/ |
H A D | svdovirt.cxx | 391 void SdrVirtObj::NbcRotate(const Point& rRef, long nWink, double sn, double cs) in NbcRotate() function in SdrVirtObj 393 rRefObj.NbcRotate(rRef-aAnchor,nWink,sn,cs); in NbcRotate()
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H A D | svdorect.cxx | 503 void SdrRectObj::NbcRotate(const Point& rRef, long nWink, double sn, double cs) in NbcRotate() function in SdrRectObj 505 SdrTextObj::NbcRotate(rRef,nWink,sn,cs); in NbcRotate()
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H A D | svdograf.cxx | 1044 void SdrGrafObj::NbcRotate(const Point& rRef, long nWink, double sn, double cs) in NbcRotate() function in SdrGrafObj 1046 SdrRectObj::NbcRotate(rRef,nWink,sn,cs); in NbcRotate() 1287 … pGrp->NbcRotate(aRect.TopLeft(), aGeoStat.nDrehWink, aGeoStat.nSin, aGeoStat.nCos); in DoConvertToPolyObj()
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H A D | svdogrp.cxx | 492 void SdrObjGroup::NbcRotate(const Point& rRef, long nWink, double sn, double cs) in NbcRotate() function in SdrObjGroup 500 pObj->NbcRotate(rRef,nWink,sn,cs); in NbcRotate()
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H A D | svdobj.cxx | 1493 void SdrObject::NbcRotate(const Point& rRef, long nWink, double sn, double cs) in NbcRotate() function in SdrObject 1588 NbcRotate(rRef,nWink,sn,cs); in Rotate() 2136 NbcRotate(aRef1,n,nSin,nCos); in NbcApplyNotPersistAttr() 2143 NbcRotate(aRef1,n,nSin,nCos); in NbcApplyNotPersistAttr()
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H A D | svdoashp.cxx | 1902 void SdrObjCustomShape::NbcRotate( const Point& rRef, long nWink, double sn, double cs ) in NbcRotate() function in SdrObjCustomShape 1913 SdrTextObj::NbcRotate( aRect.TopLeft(), -aGeo.nDrehWink, // retrieving the unrotated text object in NbcRotate() 1927 SdrTextObj::NbcRotate( aRect.TopLeft(), nW, // applying text rotation in NbcRotate() 1943 SdrTextObj::NbcRotate( rRef, nWink, sn, cs ); // applying text rotation in NbcRotate()
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H A D | svdotxtr.cxx | 255 void SdrTextObj::NbcRotate(const Point& rRef, long nWink, double sn, double cs) in NbcRotate() function in SdrTextObj
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/aoo41x/main/svx/inc/svx/ |
H A D | svdorect.hxx | 117 virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs);
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H A D | svdogrp.hxx | 103 virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs);
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H A D | svdograf.hxx | 188 virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs);
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H A D | svdomeas.hxx | 125 virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs);
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H A D | svdovirt.hxx | 110 virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs);
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H A D | svdopath.hxx | 128 virtual void NbcRotate(const Point& rRefPnt, long nAngle, double fSin, double fCos);
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H A D | obj3d.hxx | 184 virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs);
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H A D | scene3d.hxx | 221 virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs);
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H A D | svdoashp.hxx | 195 virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs);
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H A D | svdoedge.hxx | 274 virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs);
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H A D | svdotext.hxx | 462 virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs);
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/aoo41x/main/sw/source/ui/ribbar/ |
H A D | concustomshape.cxx | 206 pObj->NbcRotate( pObj->GetSnapRect().Center(), nAngle, sin( a ), cos( a ) ); in SetAttributes()
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/aoo41x/main/sc/source/ui/drawfunc/ |
H A D | fuconcustomshape.cxx | 258 pObj->NbcRotate( pObj->GetSnapRect().Center(), nAngle, sin( a ), cos( a ) ); in SetAttributes()
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/aoo41x/main/sd/source/ui/func/ |
H A D | fuconcs.cxx | 281 pObj->NbcRotate( pObj->GetSnapRect().Center(), nAngle, sin( a ), cos( a ) ); in SetAttributes()
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/aoo41x/main/sw/inc/ |
H A D | dcontact.hxx | 332 virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs);
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/aoo41x/main/svx/source/engine3d/ |
H A D | scene3d.cxx | 753 void E3dScene::NbcRotate(const Point& rRef, long nWink, double sn, double cs) in NbcRotate() function in E3dScene
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/aoo41x/main/chart2/source/controller/main/ |
H A D | DrawCommandDispatch.cxx | 182 … pObj->NbcRotate( pObj->GetSnapRect().Center(), nAngle, sin( a ), cos( a ) ); in setAttributes()
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