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Searched refs:WLD (Results 1 – 4 of 4) sorted by relevance

/aoo41x/main/offapi/com/sun/star/util/
H A DXTextSearch.idl117 the WLD is within a calculated limit where each insertion,
119 weights. This is the mathematically correct WLD. </p>
121 <p> From a user's point of view the strict WLD is an
137 <p> From a user's point of view the relaxed WLD is an
/aoo41x/main/i18npool/source/search/
H A Dlevdis.cxx131 int WLevDistance::WLD( const sal_Unicode* cString, sal_Int32 nStringLen ) in WLD() function in WLevDistance
755 ret = pTest->WLD( cIgString ); in main()
759 ret = pTest->WLD( cString ); in main()
H A Dlevdis.hxx160 int WLD( const sal_Unicode* cString, sal_Int32 nStringLen );
H A Dtextsearch.cxx896 pWLD->WLD( aWTemp.getStr() + nStt, nEnd - nStt ) <= nLimit ) in ApproxSrchFrwrd()
943 pWLD->WLD( aWTemp.getStr() + nStt, nEnd - nStt ) <= nLimit ) in ApproxSrchBkwrd()

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