Searched refs:aInverseViewToEye (Results 1 – 2 of 2) sorted by relevance
362 …basegfx::B3DHomMatrix aInverseViewToEye(aViewInfo3D.getDeviceToView() * aViewInfo3D.getProjection(… in E3dDragRotate() local363 aInverseViewToEye.invert(); in E3dDragRotate()364 aRotCenter3D = aInverseViewToEye * aRotCenter3D; in E3dDragRotate()604 …basegfx::B3DHomMatrix aInverseViewToEye(aViewInfo3D.getDeviceToView() * aViewInfo3D.getProjection(… in MoveSdrDrag() local605 aInverseViewToEye.invert(); in MoveSdrDrag()607 aMoveHead3D = aInverseViewToEye * aMoveHead3D; in MoveSdrDrag()608 aMoveTail3D = aInverseViewToEye * aMoveTail3D; in MoveSdrDrag()682 aInverseViewToEye.invert(); in MoveSdrDrag()683 basegfx::B3DPoint aScStart(aInverseViewToEye * aGlobalScaleStart3D); in MoveSdrDrag()684 basegfx::B3DPoint aScNext(aInverseViewToEye * aGlobalScaleNext3D); in MoveSdrDrag()[all …]
429 …basegfx::B3DHomMatrix aInverseViewToEye(aViewInfo3D.getDeviceToView() * aViewInfo3D.getProjection(… in NbcResize() local431 aInverseViewToEye.invert(); in NbcResize()432 aScaleCenter3D = aInverseViewToEye * aScaleCenter3D; in NbcResize()
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