Searched refs:aNewState (Results 1 – 5 of 5) sorted by relevance
179 ::com::sun::star::uno::Any aOldState, aNewState; in GetFocus()180 aNewState <<= ::com::sun::star::accessibility::AccessibleStateType::FOCUSED; in GetFocus()183 aOldState, aNewState); in GetFocus()193 ::com::sun::star::uno::Any aOldState, aNewState; in LoseFocus()197 aOldState, aNewState); in LoseFocus()
167 XMLPropertyState aNewState( nIndex ); in FillPropertySet() local168 rProperties.push_back( aNewState ); in FillPropertySet()
351 XMLPropertyState aNewState(nIndex, uno::makeAny(sNumberStyle)); in collectShapeAutoStyles() local352 xPropStates.push_back(aNewState); in collectShapeAutoStyles()
705 GraphicsStatus aNewState; in PSGSave() local707 aNewState = maGraphicsStack.front(); in PSGSave()708 maGraphicsStack.push_front( aNewState ); in PSGSave()
269 Short aNewState = (Short)aEvent.NewValue; in propertyChange() local306 boolean bEnabled = ( 0 != aNewState.shortValue() ); in propertyChange()
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