Searched refs:aNextTileTopLeft (Results 1 – 1 of 1) sorted by relevance
1994 Point aNextTileTopLeft; // top, left position for next recursion member2126 if( aTileInfo.aTileTopLeft != aTileInfo.aNextTileTopLeft ) in ImplRenderTileRecursive()2130 aCurrPos.X() = aTileInfo.aNextTileTopLeft.X(); in ImplRenderTileRecursive()2144 rVDev.DrawEllipse( Rectangle(aTileInfo.aNextTileTopLeft.X(), aTileInfo.aTileTopLeft.Y(), in ImplRenderTileRecursive()2152 aCurrPos.Y() = aTileInfo.aNextTileTopLeft.Y(); in ImplRenderTileRecursive()2162 rVDev.DrawEllipse( Rectangle(aTileInfo.aTileTopLeft.X(), aTileInfo.aNextTileTopLeft.Y(), in ImplRenderTileRecursive()2191 rTileInfo.aTileTopLeft = aTileInfo.aNextTileTopLeft; in ImplRenderTileRecursive()2200 aCurrPos = aTileInfo.aNextTileTopLeft; in ImplRenderTileRecursive()2209 aCurrPos.X() = aTileInfo.aNextTileTopLeft.X(); in ImplRenderTileRecursive()2230 (rTileInfo.aNextTileTopLeft.X())*rTileSizePixel.Width()-1, in ImplRenderTileRecursive()[all …]
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