Searched refs:aTriangle (Results 1 – 7 of 7) sorted by relevance
/aoo41x/main/svx/source/xoutdev/ |
H A D | xtablend.cxx | 127 basegfx::B2DPolygon aTriangle; in Create() local 128 aTriangle.append(basegfx::B2DPoint(10.0, 0.0)); in Create() 129 aTriangle.append(basegfx::B2DPoint(0.0, 30.0)); in Create() 130 aTriangle.append(basegfx::B2DPoint(20.0, 30.0)); in Create() 131 aTriangle.setClosed(true); in Create() 132 Insert( new XLineEndEntry( basegfx::B2DPolyPolygon(aTriangle), SVX_RESSTR( RID_SVXSTR_ARROW ) ) ); in Create()
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/aoo41x/main/sc/source/core/tool/ |
H A D | detfunc.cxx | 162 basegfx::B2DPolygon aTriangle; in ScDetectiveData() local 163 aTriangle.append(basegfx::B2DPoint(10.0, 0.0)); in ScDetectiveData() 164 aTriangle.append(basegfx::B2DPoint(0.0, 30.0)); in ScDetectiveData() 165 aTriangle.append(basegfx::B2DPoint(20.0, 30.0)); in ScDetectiveData() 166 aTriangle.setClosed(true); in ScDetectiveData() 183 aArrowSet.Put( XLineEndItem( aName, basegfx::B2DPolyPolygon(aTriangle) ) ); in ScDetectiveData() 210 basegfx::B2DPolygon aTriangle; in ScCommentData() local 211 aTriangle.append(basegfx::B2DPoint(10.0, 0.0)); in ScCommentData() 212 aTriangle.append(basegfx::B2DPoint(0.0, 30.0)); in ScCommentData() 213 aTriangle.append(basegfx::B2DPoint(20.0, 30.0)); in ScCommentData() [all …]
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/aoo41x/main/sc/source/core/data/ |
H A D | postit.cxx | 118 ::basegfx::B2DPolygon aTriangle; in SetDefaultItems() 119 aTriangle.append( ::basegfx::B2DPoint( 10.0, 0.0 ) ); in SetDefaultItems() 120 aTriangle.append( ::basegfx::B2DPoint( 0.0, 30.0 ) ); in SetDefaultItems() 121 aTriangle.append( ::basegfx::B2DPoint( 20.0, 30.0 ) ); in SetDefaultItems() 122 aTriangle.setClosed( true ); in SetDefaultItems() 126 aItemSet.Put( XLineStartItem( String::EmptyString(), ::basegfx::B2DPolyPolygon( aTriangle ) ) ); in SetDefaultItems()
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/aoo41x/main/svx/source/table/ |
H A D | svdotable.cxx | 1875 Point aTriangle[3]; in lcl_VertLineEnds() local 1876 aTriangle[0] = Point( nTopLeft, nTopPos ); // wie aPoints[0] in lcl_VertLineEnds() 1877 aTriangle[1] = Point( nTopRight, nTopPos ); // wie aPoints[1] in lcl_VertLineEnds() 1878 aTriangle[2] = Point( rTop.X(), nTopPos - (nLineW - 1) / 2 ); in lcl_VertLineEnds() 1879 Polygon aTriPoly( 3, aTriangle ); in lcl_VertLineEnds() 1891 Point aTriangle[3]; in lcl_VertLineEnds() local 1892 aTriangle[0] = Point( nBotLeft, nBotPos ); // wie aPoints[3] in lcl_VertLineEnds() 1893 aTriangle[1] = Point( nBotRight, nBotPos ); // wie aPoints[2] in lcl_VertLineEnds() 1894 aTriangle[2] = Point( rBottom.X(), nBotPos - (nLineW - 1) / 2 + nLineW - 1 ); in lcl_VertLineEnds() 1895 Polygon aTriPoly( 3, aTriangle ); in lcl_VertLineEnds()
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/aoo41x/main/filter/source/msfilter/ |
H A D | msdffimp.cxx | 828 basegfx::B2DPolygon aTriangle; in GetLineArrow() local 832 aTriangle.setClosed(true); in GetLineArrow() 833 aRetval = aTriangle; in GetLineArrow() 854 basegfx::B2DPolygon aTriangle; in GetLineArrow() local 861 aTriangle.setClosed(true); in GetLineArrow() 862 aRetval = aTriangle; in GetLineArrow() 868 basegfx::B2DPolygon aTriangle; in GetLineArrow() local 873 aTriangle.setClosed(true); in GetLineArrow() 874 aRetval = aTriangle; in GetLineArrow() 885 aTriangle.setClosed(true); in GetLineArrow() [all …]
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/aoo41x/main/sc/source/ui/view/ |
H A D | output.cxx | 1337 Point aTriangle[3]; in lcl_VertLineEnds() local 1338 aTriangle[0] = Point( nTopLeft, nTopPos ); // wie aPoints[0] in lcl_VertLineEnds() 1339 aTriangle[1] = Point( nTopRight, nTopPos ); // wie aPoints[1] in lcl_VertLineEnds() 1340 aTriangle[2] = Point( rTop.X(), nTopPos - (nLineW - 1) / 2 ); in lcl_VertLineEnds() 1341 Polygon aTriPoly( 3, aTriangle ); in lcl_VertLineEnds() 1353 Point aTriangle[3]; in lcl_VertLineEnds() local 1354 aTriangle[0] = Point( nBotLeft, nBotPos ); // wie aPoints[3] in lcl_VertLineEnds() 1355 aTriangle[1] = Point( nBotRight, nBotPos ); // wie aPoints[2] in lcl_VertLineEnds() 1356 aTriangle[2] = Point( rBottom.X(), nBotPos - (nLineW - 1) / 2 + nLineW - 1 ); in lcl_VertLineEnds() 1357 Polygon aTriPoly( 3, aTriangle ); in lcl_VertLineEnds()
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/aoo41x/main/sw/source/ui/docvw/ |
H A D | AnchorOverlayObject.cxx | 112 const drawinglayer::primitive2d::Primitive2DReference aTriangle( in create2DDecomposition() local 117 … drawinglayer::primitive2d::appendPrimitive2DReferenceToPrimitive2DSequence(aRetval, aTriangle); in create2DDecomposition()
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