Searched refs:bAllDirty (Results 1 – 1 of 1) sorted by relevance
157 sal_Bool bAllDirty; // nach InvalidateAll member in SfxBindings_Impl221 pImp->bAllDirty = sal_True; in SfxBindings()533 pImp->bAllDirty = sal_False; in Update()702 ( pImp->bAllDirty && ( !bWithMsg || pImp->bAllMsgDirty ) ) || in InvalidateAll()711 pImp->bAllDirty = sal_True; in InvalidateAll()763 if ( !pDispatcher || pImp->bAllDirty || SFX_APP()->IsDowning() ) in Invalidate()818 if ( !pDispatcher || pImp->bAllDirty || SFX_APP()->IsDowning() ) in InvalidateShell()829 ( pImp->bAllDirty && pImp->bAllMsgDirty ) || in InvalidateShell()883 if ( !pDispatcher || pImp->bAllDirty || SFX_APP()->IsDowning() ) in Invalidate()925 if ( !pDispatcher || pImp->bAllDirty ) in Invalidate()[all …]
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