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Searched refs:bBezier (Results 1 – 25 of 33) sorted by relevance

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/aoo41x/main/svx/source/svdraw/
H A Dsvdotxtr.cxx479 SdrObject* SdrTextObj::DoConvertToPolyObj(sal_Bool bBezier, bool bAddText) const in DoConvertToPolyObj() argument
483 return ImpConvertContainedTextToSdrPathObjs(!bBezier); in DoConvertToPolyObj()
494 …(const basegfx::B2DPolyPolygon& rPolyPolygon, sal_Bool bClosed, sal_Bool bBezier, sal_Bool bNoSetA… in ImpConvertMakeObj() argument
500 if(!bBezier) in ImpConvertMakeObj()
508 if(bBezier) in ImpConvertMakeObj()
538 SdrObject* SdrTextObj::ImpConvertAddText(SdrObject* pObj, FASTBOOL bBezier) const in ImpConvertAddText()
545 SdrObject* pText = ImpConvertContainedTextToSdrPathObjs(!bBezier); in ImpConvertAddText()
H A Dsvdograf.cxx1242 SdrObject* SdrGrafObj::DoConvertToPolyObj(sal_Bool bBezier, bool bAddText) const in DoConvertToPolyObj() argument
1297 pRetval = ImpConvertAddText(pRetval, bBezier); in DoConvertToPolyObj()
1304 pRetval = pHalfDone->DoConvertToPolyObj(bBezier, bAddText); in DoConvertToPolyObj()
1325 SdrObject* pLineFill = SdrRectObj::DoConvertToPolyObj(bBezier, false); in DoConvertToPolyObj()
1355 pRetval = SdrRectObj::DoConvertToPolyObj(bBezier, bAddText); in DoConvertToPolyObj()
1375 pRetval = SdrRectObj::DoConvertToPolyObj(bBezier, bAddText); in DoConvertToPolyObj()
H A Dsvdopath.cxx248 FASTBOOL bBezier; member
266 …void ResetFormFlags() { bBezier=sal_False; bCurve=sal_False; bCircle=sal_False; bLine=sal_False; b… in ResetFormFlags()
267 FASTBOOL IsFormFlag() const { return bBezier || bCurve || bCircle || bLine || bRect; } in IsFormFlag()
284 if (bBezier) return GetBezierPoly(); in GetFormPoly()
303 bBezier=bRet; in CalcBezier()
1629 if(pU && pU->bBezier && rDrag.IsMouseDown()) in TakeDragPolyPolygon()
2742 SdrObject* SdrPathObj::DoConvertToPolyObj(sal_Bool bBezier, bool bAddText) const in DoConvertToPolyObj() argument
2752 ImpConvertMakeObj(GetPathPoly(), IsClosed(), bBezier); in DoConvertToPolyObj()
2760 if(!bBezier) in DoConvertToPolyObj()
2768 if(bBezier) in DoConvertToPolyObj()
[all …]
H A Dsvdorect.cxx583 SdrObject* SdrRectObj::DoConvertToPolyObj(sal_Bool bBezier, bool bAddText) const in DoConvertToPolyObj() argument
600 pRet = ImpConvertMakeObj(aPolyPolygon, sal_True, bBezier); in DoConvertToPolyObj()
605 pRet = ImpConvertAddText(pRet, bBezier); in DoConvertToPolyObj()
H A Dsvdocapt.cxx754 SdrObject* SdrCaptionObj::DoConvertToPolyObj(sal_Bool bBezier, bool bAddText) const in DoConvertToPolyObj() argument
756 SdrObject* pRect=SdrRectObj::DoConvertToPolyObj(bBezier, bAddText); in DoConvertToPolyObj()
757 … pTail = ImpConvertMakeObj(basegfx::B2DPolyPolygon(aTailPoly.getB2DPolygon()), sal_False, bBezier); in DoConvertToPolyObj()
H A Dsvdocirc.cxx1154 SdrObject* SdrCircObj::DoConvertToPolyObj(sal_Bool bBezier, bool bAddText) const in DoConvertToPolyObj() argument
1158 SdrObject* pRet = ImpConvertMakeObj(basegfx::B2DPolyPolygon(aCircPolygon), bFill, bBezier); in DoConvertToPolyObj()
1162 pRet = ImpConvertAddText(pRet, bBezier); in DoConvertToPolyObj()
H A Dsvdogrp.cxx790 SdrObject* SdrObjGroup::DoConvertToPolyObj(sal_Bool bBezier, bool bAddText) const in DoConvertToPolyObj() argument
798 SdrObject* pResult = pIterObj->DoConvertToPolyObj(bBezier, bAddText); in DoConvertToPolyObj()
/aoo41x/main/oox/source/export/
H A Ddrawingml.cxx1256 sal_Bool bBezier = FALSE; in WritePolyPolygon() local
1278 if( flags == POLY_CONTROL && !bBezier ) in WritePolyPolygon()
1281 bBezier = TRUE; in WritePolyPolygon()
1283 else if( flags == POLY_NORMAL && !bBezier ) in WritePolyPolygon()
1291 if( ( flags == POLY_NORMAL || flags == POLY_SYMMTR ) && bBezier ) in WritePolyPolygon()
1294 bBezier = FALSE; in WritePolyPolygon()
1296 else if( flags == POLY_NORMAL && !bBezier ) in WritePolyPolygon()
1298 else if( bBezier && ( j % 3 ) == 0 ) in WritePolyPolygon()
/aoo41x/main/svx/source/engine3d/
H A Dview3d1.cxx67 sal_Bool bBezier = sal_False; in ConvertMarkedToPolyObj() local
68 pNewObj = ((E3dPolyScene*) pObj)->ConvertToPolyObj(bBezier, bLineToArea); in ConvertMarkedToPolyObj()
/aoo41x/main/svx/inc/svx/
H A Dsvdotext.hxx274 …(const basegfx::B2DPolyPolygon& rPolyPolygon, sal_Bool bClosed, sal_Bool bBezier, sal_Bool bNoSetA…
275 SdrObject* ImpConvertAddText(SdrObject* pObj, FASTBOOL bBezier) const;
487 virtual SdrObject* DoConvertToPolyObj(sal_Bool bBezier, bool bAddText) const;
H A Dcube3d.hxx69 virtual SdrObject* DoConvertToPolyObj(sal_Bool bBezier, bool bAddText) const;
H A Dsphere3d.hxx67 virtual SdrObject* DoConvertToPolyObj(sal_Bool bBezier, bool bAddText) const;
H A Dpolygn3d.hxx76 virtual SdrObject* DoConvertToPolyObj(sal_Bool bBezier, bool bAddText) const;
H A Dlathe3d.hxx102 virtual SdrObject* DoConvertToPolyObj(sal_Bool bBezier, bool bAddText) const;
H A Dsvdorect.hxx127 virtual SdrObject* DoConvertToPolyObj(sal_Bool bBezier, bool bAddText) const;
H A Dsvdobj.hxx989 virtual SdrObject* DoConvertToPolyObj(sal_Bool bBezier, bool bAddText) const;
990 SdrObject* ConvertToPolyObj(sal_Bool bBezier, sal_Bool bLineToArea) const;
H A Dsvdogrp.hxx114 virtual SdrObject* DoConvertToPolyObj(sal_Bool bBezier, bool bAddText) const;
H A Dsvdocirc.hxx136 virtual SdrObject* DoConvertToPolyObj(sal_Bool bBezier, bool bAddText) const;
H A Dsvdocapt.hxx148 virtual SdrObject* DoConvertToPolyObj(sal_Bool bBezier, bool bAddText) const;
H A Dsvdograf.hxx206 virtual SdrObject* DoConvertToPolyObj(sal_Bool bBezier, bool bAddText) const;
H A Dsvdomeas.hxx139 virtual SdrObject* DoConvertToPolyObj(sal_Bool bBezier, bool bAddText) const;
H A Dsvdoole2.hxx196 virtual SdrObject* DoConvertToPolyObj(sal_Bool bBezier, bool bAddText) const;
H A Dsvdopath.hxx153 virtual SdrObject* DoConvertToPolyObj(sal_Bool bBezier, bool bAddText) const;
H A Dsvdoashp.hxx238 virtual SdrObject* DoConvertToPolyObj(sal_Bool bBezier, bool bAddText) const;
H A Dsvdoedge.hxx288 virtual SdrObject* DoConvertToPolyObj(sal_Bool bBezier, bool bAddText) const;

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