Searched refs:bEvade (Results 1 – 1 of 1) sorted by relevance
1178 sal_Bool bEvade = !mpCurrAnchoredObj || in GetTop() local1181 if ( !bEvade ) in GetTop()1190 bEvade = sal_True; in GetTop()1219 bEvade = sal_True; in GetTop()1227 bEvade = sal_True; // Nicht seitengeb. weichen Rahmengeb. aus in GetTop()1253 bEvade &= ( mpCurrAnchoredObj->GetDrawObj()->GetOrdNum() < pNew->GetOrdNum() ); in GetTop()1255 if( bEvade ) in GetTop()1260 bEvade = sal_False; in GetTop()1265 if ( bEvade ) in GetTop()
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