/aoo41x/main/basctl/source/accessibility/ |
H A D | accessibledialogcontrolshape.cxx | 87 sal_Bool bFocused = sal_False; in IsFocused() local 92 bFocused = sal_True; in IsFocused() 95 return bFocused; in IsFocused() 115 void AccessibleDialogControlShape::SetFocused( sal_Bool bFocused ) in SetFocused() argument 117 if ( m_bFocused != bFocused ) in SetFocused() 124 m_bFocused = bFocused; in SetFocused()
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/aoo41x/main/accessibility/source/standard/ |
H A D | vclxaccessibletabpage.cxx | 82 bool bFocused = false; in IsFocused() local 85 bFocused = true; in IsFocused() 87 return bFocused; in IsFocused() 104 void VCLXAccessibleTabPage::SetFocused( bool bFocused ) in SetFocused() argument 106 if ( m_bFocused != bFocused ) in SetFocused() 113 m_bFocused = bFocused; in SetFocused()
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H A D | accessiblemenubasecomponent.cxx | 161 void OAccessibleMenuBaseComponent::SetFocused( sal_Bool bFocused ) in SetFocused() argument 163 if ( m_bFocused != bFocused ) in SetFocused() 170 m_bFocused = bFocused; in SetFocused() 241 void OAccessibleMenuBaseComponent::UpdateFocused( sal_Int32 i, sal_Bool bFocused ) in UpdateFocused() argument 250 pComp->SetFocused( bFocused ); in UpdateFocused()
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H A D | vclxaccessiblemenubar.cxx | 68 sal_Bool bFocused = sal_False; in IsFocused() local 71 bFocused = sal_True; in IsFocused() 73 return bFocused; in IsFocused()
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H A D | vclxaccessiblemenu.cxx | 60 sal_Bool bFocused = sal_False; in IsFocused() local 63 bFocused = sal_True; in IsFocused() 65 return bFocused; in IsFocused()
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/aoo41x/main/accessibility/inc/accessibility/standard/ |
H A D | accessiblemenubasecomponent.hxx | 88 void SetFocused( sal_Bool bFocused ); 94 void UpdateFocused( sal_Int32 i, sal_Bool bFocused );
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H A D | vclxaccessibletabpage.hxx | 70 void SetFocused( bool bFocused );
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/aoo41x/main/sd/source/ui/annotations/ |
H A D | annotationtag.cxx | 215 const bool bFocused = IsFocusHdl() && pHdlList && (pHdlList->GetFocusHdl() == this); in CreateB2dIAObject() local 219 if( bFocused ) in CreateB2dIAObject() 243 if(bFocused) in CreateB2dIAObject()
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/aoo41x/main/sc/source/ui/dbgui/ |
H A D | csvcontrol.cxx | 119 void ScCsvControl::AccSendFocusEvent( bool bFocused ) in AccSendFocusEvent() argument 122 mpAccessible->SendFocusEvent( bFocused ); in AccSendFocusEvent()
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/aoo41x/main/sc/source/ui/Accessibility/ |
H A D | AccessibleCsvControl.cxx | 155 void ScAccessibleCsvControl::SendFocusEvent( bool bFocused ) in SendFocusEvent() argument 157 if( bFocused ) in SendFocusEvent() 1314 void ScAccessibleCsvGrid::SendFocusEvent( bool bFocused ) in SendFocusEvent() argument 1316 ScAccessibleCsvControl::SendFocusEvent( bFocused ); in SendFocusEvent() 1321 (bFocused ? aEvent.NewValue : aEvent.OldValue) <<= in SendFocusEvent()
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H A D | AccessibleSpreadsheet.cxx | 1427 sal_Bool bFocused(sal_False); in IsFocused() local 1431 bFocused = mpViewShell->GetActiveWin()->HasFocus(); in IsFocused() 1433 return bFocused; in IsFocused()
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/aoo41x/main/svtools/source/toolpanel/ |
H A D | paneltabbar.cxx | 156 const bool bFocused = ( ( i_nItemFlags & ITEM_STATE_FOCUSED ) != 0 ); in postRenderItem() local 157 if ( bActive || bHovered || bFocused ) in postRenderItem() 166 ( bHovered || bFocused ) ? ( bActive ? 1 : 2 ) : 0 /* hilight */, in postRenderItem()
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/aoo41x/main/sc/source/ui/inc/ |
H A D | AccessibleCsvControl.hxx | 90 virtual void SendFocusEvent( bool bFocused ); 498 virtual void SendFocusEvent( bool bFocused );
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H A D | csvcontrol.hxx | 284 void AccSendFocusEvent( bool bFocused );
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/aoo41x/main/basctl/source/inc/ |
H A D | accessibledialogcontrolshape.hxx | 76 void SetFocused( sal_Bool bFocused );
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/aoo41x/main/sw/source/core/access/ |
H A D | accmap.cxx | 1484 sal_Bool bFocused = pWin && pWin->HasFocus(); in DoInvalidateShapeSelection() local 1529 if( bFocused && 1 == nSelShapes ) in DoInvalidateShapeSelection()
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