Searched refs:bGoesDown (Results 1 – 1 of 1) sorted by relevance
663 … const bool bGoesDown=rCurrEvent.getEdgeDirection() == SweepLineEvent::PROCEED_DOWN; in createActiveEdgesFromStartEvent() local675 bGoesDown ? nIdxPolygon : -1, in createActiveEdgesFromStartEvent()677 bGoesDown ? ActiveEdge::PROCEED_LEFT : ActiveEdge::PROCEED_RIGHT) ); in createActiveEdgesFromStartEvent()683 bGoesDown ? -1 : nIdxPolygon, in createActiveEdgesFromStartEvent()685 bGoesDown ? ActiveEdge::PROCEED_RIGHT : ActiveEdge::PROCEED_LEFT ) ); in createActiveEdgesFromStartEvent()
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