Searched refs:bModelStateIsValid (Results 1 – 1 of 1) sorted by relevance
513 bool bModelStateIsValid = ( m_apModelState.get() != 0 ); in updateCommandAvailability() local516 OSL_ASSERT( bModelStateIsValid ); in updateCommandAvailability()520 bool bIsWritable = bModelStateIsValid && (! m_apModelState->bIsReadOnly); in updateCommandAvailability()594 …m_aCommandAvailability[ C2U(".uno:DiagramWall")] = bIsWritable && bModelStateIsValid && m_apModelS… in updateCommandAvailability()600 …m_aCommandAvailability[ C2U(".uno:View3D")] = bIsWritable && bModelStateIsValid && m_apModelState-… in updateCommandAvailability()601 …m_aCommandAvailability[ C2U(".uno:DiagramFloor")] = bIsWritable && bModelStateIsValid && m_apModel… in updateCommandAvailability()615 …m_aCommandAvailability[ C2U(".uno:SubTitle")] = bIsWritable && bModelStateIsValid && m_apModelStat… in updateCommandAvailability()616 …m_aCommandAvailability[ C2U(".uno:XTitle")] = bIsWritable && bModelStateIsValid && m_apModelState-… in updateCommandAvailability()617 …m_aCommandAvailability[ C2U(".uno:YTitle")] = bIsWritable && bModelStateIsValid && m_apModelState-… in updateCommandAvailability()618 …m_aCommandAvailability[ C2U(".uno:ZTitle")] = bIsWritable && bModelStateIsValid && m_apModelState-… in updateCommandAvailability()[all …]
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