Searched refs:bNeedToSplit (Results 1 – 1 of 1) sorted by relevance
147 bool bNeedToSplit(false); in fillPolyPolygonNeededToBeSplit() local152 bNeedToSplit = nPointCount > ((MAX_POLYGON_POINT_COUNT_METAFILE / 3L) - 1L); in fillPolyPolygonNeededToBeSplit()157 bNeedToSplit = nPointCount > (MAX_POLYGON_POINT_COUNT_METAFILE - 1); in fillPolyPolygonNeededToBeSplit()160 if(bNeedToSplit) in fillPolyPolygonNeededToBeSplit()
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