Searched refs:bVUPUsed (Results 1 – 1 of 1) sorted by relevance
408 sal_Bool bVUPUsed(!aVUP.equal(basegfx::B3DVector(0.0, 1.0, 0.0))); in setPropertyValueImpl() local410 if(bVRPUsed || bVPNUsed || bVUPUsed) in setPropertyValueImpl()
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