Searched refs:fLum (Results 1 – 1 of 1) sorted by relevance
568 … double fLum = 2.0 * static_cast< double >( mnC3 ) / MAX_PERCENT - 1.0; // interval [-1.0, 1.0] in toRgb() local569 if( fLum < 0.0 ) in toRgb()571 double fShade = fLum + 1.0; // interval [0.0, 1.0] (black...full color) in toRgb()576 else if( fLum > 0.0 ) in toRgb()578 double fTint = 1.0 - fLum; // interval [0.0, 1.0] (white...full color) in toRgb()
Completed in 18 milliseconds