Searched refs:getTwoSidedLighting (Results 1 – 3 of 3) sorted by relevance
69 bool getTwoSidedLighting() const { return mbTwoSidedLighting; } in getTwoSidedLighting() function in drawinglayer::attribute::ImpSdrSceneAttribute77 && getTwoSidedLighting() == rCandidate.getTwoSidedLighting()); in operator ==()195 bool SdrSceneAttribute::getTwoSidedLighting() const in getTwoSidedLighting() function in drawinglayer::attribute::SdrSceneAttribute197 return mpSdrSceneAttribute->getTwoSidedLighting(); in getTwoSidedLighting()
71 bool getTwoSidedLighting() const;
355 if(getSdrSceneAttribute().getTwoSidedLighting()) in impRenderPolyPolygonMaterialPrimitive3D()
Completed in 10 milliseconds