Searched refs:maLightNormal (Results 1 – 4 of 4) sorted by relevance
225 maLightNormal(rLightNormal), in Shadow3DExtractingProcessor()235 maLightNormal.normalize(); in Shadow3DExtractingProcessor()238 mfLightPlaneScalar = maLightNormal.scalar(maShadowPlaneNormal); in Shadow3DExtractingProcessor()285 aCandidate += maLightNormal * fCut; in impDoShadowProjection()
68 basegfx::B3DVector maLightNormal; member in drawinglayer::primitive2d::Embedded3DPrimitive2D105 const basegfx::B3DVector& getLightNormal() const { return maLightNormal; } in getLightNormal()
97 maLightNormal(rLightNormal), in Embedded3DPrimitive2D()104 maLightNormal.normalize(); in Embedded3DPrimitive2D()
64 basegfx::B3DVector maLightNormal; member in drawinglayer::processor3d::Shadow3DExtractingProcessor
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