Searched refs:maRasterRange (Results 1 – 3 of 3) sorted by relevance
294 if(a2DRange.overlaps(maRasterRange)) in impRenderPolygonHairlinePrimitive3D()334 bPaintIt = a2DRange.overlaps(maRasterRange); in impRenderPolyPolygonMaterialPrimitive3D()553 maRasterRange(), in DefaultProcessor3D()565 maRasterRange.expand(basegfx::B2DTuple(0.0, 0.0)); in DefaultProcessor3D()566 maRasterRange.expand(basegfx::B2DTuple(1.0, 1.0)); in DefaultProcessor3D()
753 maRasterRange.reset(); in ZBufferProcessor3D()754 maRasterRange.expand(basegfx::B2DPoint(0.0, 0.0)); in ZBufferProcessor3D()755 …maRasterRange.expand(basegfx::B2DPoint(mpBZPixelRaster->getWidth(), mpBZPixelRaster->getHeight())); in ZBufferProcessor3D()
88 basegfx::B2DRange maRasterRange; member in drawinglayer::processor3d::DefaultProcessor3D
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