Searched refs:nBB (Results 1 – 2 of 2) sorted by relevance
924 long nBB = aBspWin.GetBottom(); in IMPL_LINK() local935 nMin = ( nH - nBB - nBT ) / 5; // 20% in IMPL_LINK()936 nMax = Max( nH - nMin - nHDist - nFDist - nFHeight - nBB - nBT, in IMPL_LINK()939 nMin = ( nH - nBB - nBT ) / 5; // 20% in IMPL_LINK()940 nDist = Max( nH - nMin - nHHeight - nFDist - nFHeight - nBB - nBT, in IMPL_LINK()947 nMin = ( nH - nBT - nBB ) / 5; // 20% in IMPL_LINK()948 nMax = Max( nH - nMin - nFDist - nHDist - nHHeight - nBT - nBB, in IMPL_LINK()951 nMin = ( nH - nBT - nBB ) / 5; // 20% in IMPL_LINK()952 nDist = Max( nH - nMin - nFHeight - nHDist - nHHeight - nBT - nBB, in IMPL_LINK()
1537 …long nBB = static_cast<long>(aBottomMarginEdit.Denormalize(aBottomMarginEdit.GetValue(FUNIT_TWIP))… in IMPL_LINK() local1561 long nMin = nHHeight + nHDist + nFDist + nFHeight + nBT + nBB + in IMPL_LINK()1573 long nMax = nH - nBB - aBorder.Height() - MINBODY - in IMPL_LINK()1600 long nBB = GetCoreValue( aBottomMarginEdit, SFX_MAPUNIT_TWIP ); in CalcMargin_Impl() local1609 long nHeight = nBT + nBB + MINBODY; in CalcMargin_Impl()1626 long nTmp = nBT <= nBB ? nBB : nBT; in CalcMargin_Impl()1629 if ( nBT <= nBB ) in CalcMargin_Impl()
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