Searched refs:pAccessibleShape (Results 1 – 1 of 1) sorted by relevance
964 AccessibleShape* pAccessibleShape = I->GetAccessibleShape(); in UpdateSelection() local967 short nRole = pAccessibleShape->getAccessibleRole(); in UpdateSelection()983 pNewFocusedShape = pAccessibleShape; in UpdateSelection()995 pNewFocusedShape = pAccessibleShape; in UpdateSelection()1002 if (pAccessibleShape->SetState (AccessibleStateType::SELECTED)) in UpdateSelection()1006 vecSelect.push_back(std::make_pair(pAccessibleShape,sal_True)); in UpdateSelection()1021 vecSelect.push_back(std::make_pair(pAccessibleShape,sal_False)); in UpdateSelection()1027 if (pAccessibleShape->GetState (AccessibleStateType::FOCUSED)) in UpdateSelection()1028 pCurrentlyFocusedShape = pAccessibleShape; in UpdateSelection()1173 AccessibleShape* pAccessibleShape = GetAccessibleShape(); in ChildDescriptor() local[all …]
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