Searched refs:pAnchoredObjTmp (Results 1 – 1 of 1) sorted by relevance
1071 const SwAnchoredObject* pAnchoredObjTmp = (*mpAnchoredObjList)[i]; in DrawFlyRect() local1072 if( mpCurrAnchoredObj != pAnchoredObjTmp && in DrawFlyRect()1073 dynamic_cast<const SwFlyFrm*>(pAnchoredObjTmp) ) in DrawFlyRect()1077 const SwFmtSurround& rSur = pAnchoredObjTmp->GetFrmFmt().GetSurround(); in DrawFlyRect()1084 const SwFlyFrm* pFly = dynamic_cast<const SwFlyFrm*>(pAnchoredObjTmp); in DrawFlyRect()1091 ? (pAnchoredObjTmp->GetDrawObj()->GetLayer() != nHellId) in DrawFlyRect()1103 SwRect aFly( pAnchoredObjTmp->GetObjRect() ); in DrawFlyRect()
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