Searched refs:pPreRenderDevice (Results 1 – 5 of 5) sorted by relevance
185 …id OverlayManagerBuffered::ImpSaveBackground(const Region& rRegion, OutputDevice* pPreRenderDevice) in ImpSaveBackground() argument188 OutputDevice& rSource = (pPreRenderDevice) ? *pPreRenderDevice : getOutputDevice(); in ImpSaveBackground()510 …void OverlayManagerBuffered::completeRedraw(const Region& rRegion, OutputDevice* pPreRenderDevice)… in completeRedraw()515 ((OverlayManagerBuffered*)this)->ImpSaveBackground(rRegion, pPreRenderDevice); in completeRedraw()519 OverlayManager::completeRedraw(rRegion, pPreRenderDevice); in completeRedraw()
241 void OverlayManager::completeRedraw(const Region& rRegion, OutputDevice* pPreRenderDevice) const in completeRedraw()255 OutputDevice& rTarget = (pPreRenderDevice) ? *pPreRenderDevice : getOutputDevice(); in completeRedraw()
449 SdrPreRenderDevice* pPreRenderDevice = mrPageWindow.GetPaintWindow().GetPreRenderDevice(); in TryToGetOutputDevice() local451 if(pPreRenderDevice) in TryToGetOutputDevice()453 return &(pPreRenderDevice->GetPreRenderDevice()); in TryToGetOutputDevice()
71 void ImpSaveBackground(const Region& rRegion, OutputDevice* pPreRenderDevice = 0L);80 virtual void completeRedraw(const Region& rRegion, OutputDevice* pPreRenderDevice = 0L) const;
98 virtual void completeRedraw(const Region& rRegion, OutputDevice* pPreRenderDevice = 0) const;
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