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Searched refs:sprite (Results 1 – 8 of 8) sorted by relevance

/aoo41x/main/offapi/com/sun/star/rendering/
H A DXSprite.idl47 /** Interface to control a sprite object.<p>
55 /** Set overall transparency of the sprite.<p>
76 /** Move sprite to the specified position.<p>
81 coordinates) of the rendered sprite content.<p>
106 /** Apply a local transformation to the sprite.<p>
128 The transformation to apply to the sprite shape.
144 with the sprite's origin. Furthermore, if any sprite
174 /** Set sprite priority.<p>
191 /** Make the sprite visible.<p>
200 /** Make the sprite invisible.<p>
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H A DXSpriteCanvas.idl58 you don't need sprite functionality, and don't want the
63 /** Create a sprite object from the specified animation
70 /** Create a sprite object from the specified animation
73 A sprite is a back-buffered object with its own,
93 /** Create a custom, user-handles-it-all sprite object.
99 The required size of the sprite in device
104 @return an interface to a custom sprite object.
109 /** Create a cloned version of an already existing sprite
118 The original sprite to copy the content from. This sprite must
123 @return an interface to a sprite object.
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H A DXAnimatedSprite.idl50 This interface can be used to control an animated sprite object on
57 /** Start animation sequence of this sprite.<p>
67 sprite visibility and animation are unrelated, i.e. a hidden
68 sprite can have a running animation, which then displays in
76 parameter, or a full sequence of sprite bitmaps drawn).
106 /** Issue an additional render call to this sprite's
110 sprite. Please note that if an animation is not started, the
119 /** Changes the view state in place for this sprite's
124 the sprite's bitmaps, respectively. There's no need to call
135 the sprite's bitmaps, respectively.
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H A DXCustomSprite.idl43 /** Interface to control a custom sprite object on a XSpriteCanvas.<p>
55 /** Query a render canvas for this sprite's content.<p>
59 associated sprite canvas. This canvas is not equivalent to the
60 host canvas of the sprite. At the very least, all output
61 happens relative to the sprite's upper left corner, i.e. the
62 origin of the sprite's canvas device coordinate system will
63 move with the sprite across the screen.
65 @return the canvas the sprite content can be rendered into.
/aoo41x/main/slideshow/source/engine/
H A Dwaitsymbol.cxx122 cppcanvas::CustomSpriteSharedPtr sprite; in viewAdded() local
127 sprite = rView->createSprite( basegfx::B2DVector( spriteSize.Width, in viewAdded()
135 sprite->getContentCanvas()->getUNOCanvas()->drawBitmap( in viewAdded()
138 sprite->setAlpha( 0.9 ); in viewAdded()
139 sprite->movePixel( calcSpritePos( rView ) ); in viewAdded()
141 sprite->show(); in viewAdded()
151 maViews.push_back( ViewsVecT::value_type( rView, sprite ) ); in viewAdded()
H A Drehearsetimingsactivity.cxx341 cppcanvas::CustomSpriteSharedPtr sprite( in viewAdded() local
347 sprite->setAlpha( 0.8 ); in viewAdded()
350 sprite->move( basegfx::B2DPoint( in viewAdded()
357 maViews.push_back( ViewsVecT::value_type( rView, sprite ) ); in viewAdded()
360 sprite->show(); in viewAdded()
/aoo41x/main/canvas/source/cairo/
H A Dcairo_spritesurface.hxx45 virtual void showSprite( const Sprite::ImplRef& sprite ) = 0;
48 virtual void hideSprite( const Sprite::ImplRef& sprite ) = 0;
51 virtual void moveSprite( const Sprite::ImplRef& sprite,
59 virtual void updateSprite( const Sprite::ImplRef& sprite,
/aoo41x/main/cppcanvas/prj/
H A Dd.lst16 ..\inc\cppcanvas\sprite.hxx %_DEST%\inc%_EXT%\cppcanvas\sprite.hxx

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