Searched refs:NormAngle360 (Results 1 – 13 of 13) sorted by relevance
138 nStartWink=NormAngle360(nNewStartWink); in SdrCircObj()139 nEndWink=NormAngle360(nNewEndWink); in SdrCircObj()542 nWink=NormAngle360(nWink); in applySpecialDrag()644 nStart=NormAngle360(GetAngle(aP)); in SetCreateParams()651 nStart=NormAngle360(nStart); in SetCreateParams()665 nEnd=NormAngle360(GetAngle(aP)); in SetCreateParams()672 nEnd=NormAngle360(nEnd); in SetCreateParams()862 nStartWink=NormAngle360(nS0); in NbcResize()863 nEndWink =NormAngle360(nE0); in NbcResize()932 nStartWink=NormAngle360(nStartWink); in NbcMirror()[all …]
218 long a=NormAngle360(aGeo.nDrehWink); in NbcResize()267 aGeo.nDrehWink=NormAngle360(nWink); in NbcRotate()271 aGeo.nDrehWink=NormAngle360(aGeo.nDrehWink+nWink); in NbcRotate()329 long a=NormAngle360(aGeo.nDrehWink); in NbcMirror()
1115 long nWink=NormAngle360(GetAngle(aPnt-aRef)); in MoveSdrDrag()1120 nNeuWink=NormAngle360(nNeuWink); in MoveSdrDrag()2154 sal_Int32 nTmpWink(NormAngle360(nWink)); in TakeSdrDragComment()2199 long nNeuWink=NormAngle360(GetAngle(aPnt-DragStat().GetRef1())-nWink0); in MoveSdrDrag()2441 nNeuWink=NormAngle360(nNeuWink); in MoveSdrDrag()2577 nWink1=NormAngle360(nWink1); in ImpCheckSide()2611 nWink=NormAngle360(GetAngle(aDif)); in BeginSdrDrag()3272 nPntWink=NormAngle360(nPntWink); in MoveSdrDrag()3303 long nMul=(long)(nUmfang*NormAngle360(nPntWink)/36000); in MoveSdrDrag()
326 dAngle=NormAngle360(dAngle); in CalcCircle()327 long nTmpAngle=NormAngle360(9000-dAngle); in CalcCircle()336 nCircStWink=NormAngle360(nTangAngle-9000); in CalcCircle()337 nCircRelWink=NormAngle360(2*dAngle); in CalcCircle()341 nCircStWink=NormAngle360(nTangAngle+9000); in CalcCircle()342 nCircRelWink=-NormAngle360(36000-2*dAngle); in CalcCircle()355 nCircRelWink=NormAngle360(nCircRelWink); in CalcCircle()375 … sal_uInt16(NormAngle360(nCircStWink+nCircRelWink+5)/10),sal_uInt16((nCircStWink+5)/10),sal_False); in GetCirclePoly()3104 aGeo.nDrehWink = NormAngle360(FRound(-fRotate / F_PI18000)); in TRSetBaseGeometry()
146 nWink=NormAngle360(nWink); in SetAlignAngle()170 nWink=NormAngle360(nWink); in EscAngleToDir()
462 long nTmpWink=NormAngle360(rPol.nTextWink-rRec.nTextAutoAngleView); in ImpCalcGeometrics()470 rPol.nTextWink=NormAngle360(rPol.nTextWink); in ImpCalcGeometrics()473 rPol.nHlpWink=NormAngle360(rPol.nHlpWink); in ImpCalcGeometrics()
529 long NormAngle360(long a) in NormAngle360() function613 rGeo.nDrehWink=NormAngle360(rGeo.nDrehWink); in Poly2Rect()
1844 aGeoStat.nDrehWink = NormAngle360(FRound(-fRotate / F_PI18000)); in TRSetBaseGeometry()
3370 aGeoStat.nDrehWink = NormAngle360(FRound(-fRotate / F_PI18000)); in TRSetBaseGeometry()
209 nAngle0 = NormAngle360(nAngle0); in MouseButtonDown()757 nAngle1 = NormAngle360(nAngle1); in MouseButtonUp()
178 SVX_DLLPUBLIC long NormAngle360(long a); // Winkel normalisieren auf 0.00..359.99
406 fWAngle = NormAngle360(GetAngle(rPnt - DragStat().GetRef1()) - in MoveSdrDrag()
386 nAngle = NormAngle360( -nAngle ); in Fix16ToAngle()4663 nEndAngle = NormAngle360( - (sal_Int32)fNumber * 100 ); in ImportShape()4679 nEndAngle = NormAngle360( - (sal_Int32)fNumber * 100 ); in ImportShape()4687 nStartAngle = NormAngle360( - (sal_Int32)fNumber * 100 ); in ImportShape()
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