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Searched refs:OGLShaders (Results 1 – 3 of 3) sorted by relevance

/aoo42x/main/slideshow/source/engine/OGLTrans/
H A DOGLTrans_Shaders.cxx34 bool OGLShaders::cbInitialized = false;
38 PFNGLCREATESHADERPROC OGLShaders::glCreateShader = NULL;
39 PFNGLSHADERSOURCEPROC OGLShaders::glShaderSource = NULL;
41 PFNGLGETSHADERIVPROC OGLShaders::glGetShaderiv = NULL;
43 PFNGLDELETESHADERPROC OGLShaders::glDeleteShader = NULL;
45 PFNGLATTACHSHADERPROC OGLShaders::glAttachShader = NULL;
46 PFNGLLINKPROGRAMPROC OGLShaders::glLinkProgram = NULL;
49 PFNGLUSEPROGRAMPROC OGLShaders::glUseProgram = NULL;
52 PFNGLUNIFORM1IPROC OGLShaders::glUniform1i = NULL;
53 PFNGLUNIFORM1FPROC OGLShaders::glUniform1f = NULL;
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H A DOGLTrans_TransitionImpl.cxx45 OGLShaders::glDeleteProgram( mProgramObject ); in clear()
50 OGLShaders::glDeleteShader( mVertexObject ); in clear()
55 OGLShaders::glDeleteShader( mFragmentObject ); in clear()
1198 OGLShaders::glUseProgram( mProgramObject ); in preparePermShader()
1202 OGLShaders::glUniform1i( location, 0 ); // texture unit 0 in preparePermShader()
1210 location = OGLShaders::glGetUniformLocation( mProgramObject, "permTexture" ); in preparePermShader()
1212 OGLShaders::glUniform1i( location, 1 ); // texture unit 1 in preparePermShader()
1217 OGLShaders::glUniform1i( location, 2 ); // texture unit 2 in preparePermShader()
1225 mProgramObject = OGLShaders::LinkProgram( basicVertexShader, staticFragmentShader ); in prepareStatic()
1237 GLint location = OGLShaders::glGetUniformLocation( mProgramObject, "time" ); in displaySlidesShaders()
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H A DOGLTrans_Shaders.hxx31 class OGLShaders { class

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