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Searched refs:RESOLVED (Results 1 – 3 of 3) sorted by relevance

/aoo42x/main/slideshow/source/engine/animationnodes/
H A Dbasenode.cxx73 AnimationNode::RESOLVED|AnimationNode::ENDED, // active successors for UNRESOLVED in getStateTransitionTable()
94 …AnimationNode::RESOLVED|AnimationNode::ENDED, // active successors for UNRES… in getStateTransitionTable()
110 …AnimationNode::ENDED|AnimationNode::RESOLVED|AnimationNode::ACTIVE // active successors for ENDED: in getStateTransitionTable()
117 …AnimationNode::RESOLVED|AnimationNode::ENDED, // active successors for UNRES… in getStateTransitionTable()
139 AnimationNode::RESOLVED|AnimationNode::ENDED, // active successors for UNRESOLVED in getStateTransitionTable()
167 …AnimationNode::ENDED|AnimationNode::RESOLVED|AnimationNode::ACTIVE, // active successors for FROZE… in getStateTransitionTable()
176 …AnimationNode::ENDED|AnimationNode::RESOLVED|AnimationNode::ACTIVE // active successors for ENDED: in getStateTransitionTable()
450 OSL_ASSERT( meCurrState != RESOLVED ); in resolve()
451 if (inStateOrTransition( RESOLVED )) in resolve()
455 if (st.enter( RESOLVED ) && in resolve()
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/aoo42x/main/slideshow/source/inc/
H A Danimationnode.hxx48 RESOLVED =2, enumerator
/aoo42x/main/slideshow/source/engine/
H A Ddebug.cxx118 case AnimationNode::RESOLVED: in DebugShowState()

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