Searched refs:SDRATTR_3DOBJ_SHADOW_3D (Results 1 – 7 of 7) sorted by relevance
89 const bool bShadow3D(((const Svx3DShadow3DItem&)rSet.Get(SDRATTR_3DOBJ_SHADOW_3D)).GetValue()); in createNewSdr3DObjectAttribute()
276 { return ((const Svx3DShadow3DItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_SHADOW_3D)).GetValue(); } in GetShadow3D()
233 #define SDRATTR_3DOBJ_SHADOW_3D (SDRATTR_3DOBJ_FIRST + 11) /* 1255 V4+++*/ macro
478 …{ MAP_CHAR_LEN(UNO_NAME_3D_SHADOW_3D ),SDRATTR_3DOBJ_SHADOW_3D , &::getBooleanCppuType(), 0,…
114 : SfxBoolItem(SDRATTR_3DOBJ_SHADOW_3D, bVal) in Svx3DShadow3DItem()
978 eState = rAttrs.GetItemState(SDRATTR_3DOBJ_SHADOW_3D); in Update()981 sal_Bool bValue = ((const Svx3DShadow3DItem&)rAttrs.Get(SDRATTR_3DOBJ_SHADOW_3D)).GetValue(); in Update()1957 rAttrs.InvalidateItem(SDRATTR_3DOBJ_SHADOW_3D); in GetAttr()
242 mppLocalPoolDefaults[ SDRATTR_3DOBJ_SHADOW_3D - SDRATTR_START ] = new Svx3DShadow3DItem; in SdrItemPool()
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