Searched refs:SDRATTR_3DOBJ_TEXTURE_MODE (Results 1 – 6 of 6) sorted by relevance
111 …const sal_uInt16 nTextureMode(((const Svx3DTextureModeItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_MODE)).… in createNewSdr3DObjectAttribute()
239 #define SDRATTR_3DOBJ_TEXTURE_MODE (SDRATTR_3DOBJ_FIRST + 17) /* 1261 V4+++*/ macro
481 …{ MAP_CHAR_LEN(UNO_NAME_3D_TEXTURE_MODE ),SDRATTR_3DOBJ_TEXTURE_MODE , &::getCppuType((const …
138 : SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_MODE, nVal) in Svx3DTextureModeItem()
1515 eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_MODE); in Update()1518 …sal_uInt16 nValue = ((const Svx3DTextureModeItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_MODE)).GetValue… in Update()2222 rAttrs.InvalidateItem(SDRATTR_3DOBJ_TEXTURE_MODE); in GetAttr()
248 mppLocalPoolDefaults[ SDRATTR_3DOBJ_TEXTURE_MODE - SDRATTR_START ] = new Svx3DTextureModeItem; in SdrItemPool()
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